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It Takes a Village (Simulation and Character Cast)

TL;DR: I want to make my own Sims/Creatures/Animal Crossing/Virtual Villagers game, and first I need to know how many characters and a basic relative time setting (past/present/future).
Yesterday was my 36th birthday, and I vowed that I would spend this year finally making games, no more goofing around or second guessing or perfectionism or confidence issues or over-researching. Well, hopefully the articles I write these first few days don't invalidate that last one.
I made a huge list of television shows, movies, books, and GAMES, that I would be using for my inspiration (A social simulator / virtual pet / civilization idea) and started pulling out the common elements, beginning with just how many characters this social survivor game should have.
In "My Side of the Mountain", a boy runs away from home to live in the wilderness. Lucky for him, he is already smart about nature and survival skills, so while there is some trial and error, it is more about taking things he has read in books, and applying them to the real world. He brings some tools with him, and other than the animals in the wild (including his new trained falcon) he is all alone... for the most part. He meets a professor hiking in the woods, and his dad comes out during a holiday. He also goes back into a nearby town at least once. And at the end... ugh. Ruins it all, and both the character and reader know it.
One nice thing is that he explains what he is doing -- making tools, identifying tree, etc, and even illustrates his creations. It's almost like a "how to" in a narrative form.
To compare, "Under the Ocean" has a single character (so far -- the game is still in alpha) shipwrecked on an island, forced to build tools to survive. "Survivorman" and "Man vs Wild" are also alone -- more so for Les Stroud who doesn't even have a production crew to film him (he has to hike to set up the camera, hike back, hike to get the shot of him walking past, then hike back together the camera). "Minecraft" can be played as a single-player or online with others.
"Robinson Crusoe" and "Castaway" both start with one. Crusoe meets Friday, while Tom Hank's character imagines Wilson as his companion. In "Og Og Alive" the main character finds a mate, but she is more of a goal than a useful character.
"Blue Lagoon", "Lost in Blue", "Naked and Afraid", the story of Adam and Eve, and the end "The Metamorphosis of Prime Intellect"' have a PAIR of characters, stuck on an island or in the wild. The characters may be children who have an adult mentor but are eventually left to fend for themselves and grow to adolescence, or they start as adolescents like the protagonist of "My Side", or they may be adults, and whether the pair know each other before the event that exiles them differs. If the genders compliment each other, and the time alone is long enough, another generation of people may arise -- though the limited gene pool SHOULD bring up problems.
"Terraria" is interesting in that you start with two characters -- the PC and a guide. As you explore and build, you unlock access to other characters (mostly shop keepers).
"I, Caveman" and "Gilligan's Island" both have a group of castaways, whereas "Lord of the Flies" and "Allegiance" each start with one group that turns on itself, and shows like "Survivor" and "Kid Nation" have teams competing with each other AND their own teammates.
Colonial House was a rare example of a group trying to simulate an early American colonial village, without any real sort of competition. Unfortunately, nobody seemed to treat it as such -- the stars either goofed off and never worked, or they brought too much of their modern ideals into a time period they did not accommodate.
Many of my other examples represent the development of a larger community or civilization, one where the individuals almost don't matter as much. "Dwarf Fortress" starts with seven colonists, but every season more and more arrive, to the point where they become more trouble than help. "A Tale in the Desert", "Wyrm" and "Home and Hearth" CAN be played as a loner experience, but to make much headway it requires teaming up with other human players.
"Civilization", "Blink of an Eye" and "Dragon's Egg" take place over such a long period of time, that even when moments of a person or group of people are shown, the gaps between one moment and the next have little to no connection. In a way, this is the problem with "Spore" -- the changes between one stage and the next are all that matters. What happens DURING each stage has almost no bearing on the next other than the end result of the choices -- the "gameplay" is just an excuse to get to the next chapter, but the content is empty. "Bicentennial Man" is interesting because, although there are gaps in time, we follow the same character as he changes HIMSELF, and the change in the world around him is less visual and more conceptual.
Others feature a guardian or dictator figure -- especially the "God Games" where you have less control over the people and more over their surroundings, providing for and ruling over them. Games like "Black and White", "Populous", "The Settlers" and "From Dust" feature little people who are just about helpless to provide for themselves without your constant interference. "Microcosmic God", "Sandkings", "The Island of Doctor Moreau", "Godfellas", "Creatures" and "The Little People" show worlds of various sizes that are constantly being tweaked by their creator, usually for their own ends. "The Genesis Tub" is unique in that Lisa tends not to interfere with her tiny world and just observes it (but Bart's actions eventually thwart all that). "The Planiverse" and "Flatland" are similar in that the observers do little to effect the world they have found -- other than the minds of a few individuals they communicate with.
Others take place in the middle of a modern or relatively modern society. There is little need to scavenge for berries or built stone tools in such games -- the characters just go to a job, make money, and buy what they need from a store. The society they live in is created prior to the game, and the player simply exists within it. The stars on "Big Brother" and "The Real World" are in no real danger except from interpersonal conflicts. "The Sims", "Animal Crossing", "SimCity" and "Alter Ego" allow your character to simply get a job to buy what they need -- and a job is almost always instantly available regardless of education or work history (such economies are fairly static). "Happy Street", "Little Computer People", "Fraggle Rock" and "The Smurfs" find new things to do and places to live, but it's almost all recreational. "Harvest Moon" actually requires work -- but then, if you fail, you just lose your farm and go back to the city, presumably. "Weslandia" takes place in a boy's backyard, and while he develops his own civilization and culture (and the kids who bullied him decide to join this new "country"), presumably he can go back inside his house at any time.
At the other end of the spectrum, however, are the space colonization ideas and post-apocalyptic settings. For the former, "Alpha Centauri" and "M.U.L.E." explore these concepts, while the latter is closest to the primitive examples we started with. Again, we see a repeat of the lone man in "Stuck With Hackett", the group in "The Colony" and "9", multiple teams in "Junkyard Wars", and a whole town of folks (and the outside world) in "Jericho", "The Last of Us", "The Road Warrior", "Waterworld", "Fallout" and "Revolution". In many of these, civilization has to start over again, or a lone individual must fight to survive. But in these cases, there is often a lot of existing technology to be built on. Knowledge will be lost, and society will be reborn, but it will not be based on nature and discovery -- rather cobbling together what is left of the past. "The Carpet People" takes this in an interesting direction, as the characters are tiny being living in a forest of fuzzy trees which turns out to be a carpeted floor -- they mine metals from lost change on the floor, varnish from a table leg, hunt dust mites, and have an entire fantasy world that technically exists off the remains of ours, but at such a scale that it hardly matters other than for comparison.
None of these options is better or worse, really. But they all require different scales of detail. A single character might seem easier to simulate than a group, but the fewer individuals one follows, the more DETAIL each of them will require (not just looks, but behavior and actions) to be interesting.
submitted by jasonleeholm to gameideas

CTD only while looking at armor or clothing. HELP!

I'm getting a consistent CTD when I attempt to look at any piece of armor or clothing. This doesn't happen anywhere except in the armor tab in the menu or if I move the cursor over a piece of armor or clothing. I can't loot bodies or chests in fear of CTD. I've unpacked all the BSAs in my load order, I've tried to make patches using the guides, I've merged mods, and this is keeping me froom enjoying the game. This just Started happening about two months ago, and I haven't found a fix since. I'm kinda for in this playthrough, too. I tried starting a new game with the Realm of Lorkhan mod, but that crashes immediately. I ran some armor mods through Cathedral Assets Optimizer, just in case it was a bad mesh like some guides say.
Thanks for your help! I'll give additional info as it warrants because my mod list is very big.
EDIT: Updated Racemenu VR and I could view armors in my inventory again! Will do more testing, like updating SKSE VR to the newer one.
EDIT 2: Game is playable! I'll try updating SKSE VR next.
EDIT 3: The new SKSE VR is working fine so far!

Load Order:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
SkyrimVR.esm
RSkyrimChildren.esm
Lanterns Of Skyrim - All In One - Main.esm
Unofficial Skyrim Special Edition Patch.esp
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
RaceCompatibility.esm
FlowerGirls SE.esm
FlowerGirls SE - BDSM.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
BadDogSchlongCore.esm
ZaZAnimationPack.esm
DwemerGatesNoRelock.esl
Shark Race.esp
SkyUI_SE.esp
LSFX-SSE-Audiosettings.esp
TerrainLodRedone.esp
Circlets and Masks with all Robes and Hoods.esp
SMIM-SE-Merged-All.esp
Prometheus_No_snow_Under_the_roof.esp
NSUTR_bugfixes.esp
NSUTR_groundsnow_mesh_fixes.esp
NSUTR_improvements.esp
Obsidian Weathers.esp
Immersive Wenches.esp
TrueStormsSE.esp
BetterQuestObjectives.esp
Immersive Sounds - Compendium.esp
RelightingSkyrim_SSE.esp
Weapons Armor Clothing & Clutter Fixes.esp
S3DPlants.esp
3DNPC.esp
dD - Enhanced Blood Main.esp
dD-Reduced Wound Size.esp
DeadlySpellImpacts.esp
BugfixCompilation.esp
Cutting Room Floor.esp
Book Covers Skyrim.esp
BetterQuestObjectives - BCS Patch.esp
BetterQuestObjectives-CRFPatch.esp
BetterQuestObjectives-DBForevertoMisc.esp
SRG Enhanced Trees Activator.esp
Skyrim Immersive Creatures Special Edition.esp
SoundsofSkyrimComplete.esp
Skyrim 3D Trees and Plants Fixes.esp
KS Hairdo's.esp
Forgotten Wenches.esp
Judgment Wenches.esp
YOT - Your Own Thoughts.esp
ZIA_Complete Pack.esp
Run For Your Lives.esp
Hateful Wenches.esp
Enemy Variations V4 - NPCs.esp
FeminizedLevelLists.esp
Deadly Wenches.esp
FCO - Follower Commentary Overhaul.esp
SexLab_Solutions.esp
AmazingFollowerTweaks.esp
RaceCompatibilityUSKPOverride.esp
UIExtensions.esp
FNIS.esp
dD-No Spinning Death Animation Merged.esp
BlendedRoads.esp
Purewaters.esp
Hybrid Loot and EZs.esp
Book of UUNP Iron And Steel.esp
WACCF_Armor and Clothing Extension.esp
AMB Glass Variants Lore.esp
Differently Ebony.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOSRaceMenu.esp
RaceMenuMorphsCBBE.esp
SINful CBP.esp
ModestElderly.esp
BD UUNP Collection.esp
CBBE.esp
RaceMenu.esp
XPMSE.esp
RaceMenuPlugin.esp
FabLookEyesSSE.esp
VR Shimmer Fix.esp
Immersive Dragon Sounds.esp
ArgonianFins.esp
HornsAreForever.esp
Dynamic Outfits - Basic Version.esp
imp_helm_legend.esp
Populated Lands Roads Paths Legendary.esp
Shark Race - Followers.esp
RSChildren.esp
Immersive Music.esp
Populated Cities Towns Villages Legendary.esp
Inconsequential NPCs.esp
RUSTIC SOULGEMS - Unsorted.esp
IHSS.esp
Hothtrooper44_Armor_Ecksstra.esp
Hothtrooper44_ArmorCompilation.esp
Better Claws And Gauntlets.esp
Tiwa44_SGMD_CBBE_1_4.esp
FlowerGirls SE - IW Patch.esp
Immersive Wenches -Apachii hairs- Patch.esp
Immersive Wenches -KS hairs- Patch.esp
Alex's Higher Bounty Rewards.esp
Book of UUNP - Textures.esp
SkyFem Draugr Only.esp
IndividualShoutCooldowns.esp
Shout_Cooldowns_That_Make_Sense.esp
Fixed body collision.esp
NoStagger.esp
Qw_ISC_CRF Patch.esp
armorFlesh.esp
UnreadBooksGlow.esp
Realistic-Voice.esp
DragonRemains.esp
AFT_ManagedFollowerBoost.esp
Better Claws And Gauntlets - Immersive Armors.esp
Better Creature Loot.esp
3rdPersonVRDeath.esp
AnimatedEatingRedux.esp
Footprints.esp
LazyTools.esp
Immersive Encounters.esp
Skyrim VR SSE USSEP Compatibility Mod.esp
Paralyze.esp
Schlongs of Skyrim.esp
EnemeyVariationsFollowersMerged.esp
MoreNastyCritters.esp
LykaiosReborn.esp
More idle markers.esp
Inigo.esp
SexLab Theft and Seduction.esp
Qw_3DNPC_USSEP Patch.esp
The Ordinary Women.esp
SofiaFollower.esp
Qw_SofiaFollower_USSEP Patch.esp
FNISspells.esp
FlowerGirls SE - Adventures.esp
Prometheus_BeastSkeletons.esp
No Snow Under The Roof - CRF Patch.esp
LykaiosNPC.esp
The Paarthurnax Dilemma.esp
SkyrimReputation_SSE.esp
ajd_morekhajiit_sse_pc.esp
SexLab Eager NPCs.esp
MannequinChicks.esp
ajd_moreargonians_sse_pc.esp
Enemy Variations V4 - Level List Patch - SIC.esp
Immersive Encounters - RS Children Patch.esp
Felicity.esp
Faallokaar.esp
AFT_NoFriendlySpellDamage.esp
NPCSelectForMCM.esp
HentaiCreatures.esp
BDIC.esp
SexLabMatchMaker.esp
SLAnimLoader.esp
FlowerGirls SE Spell Edits.esp
DW.esp
HornyCreatures.esp
Werewolves.esp
MonsterLipSync1.esp
LykaiosRace.esp
SimpleLykaiosFollowers.esp
LykaiosApachiiPatchFemale.esp
LykaiosApachiiPatchMain.esp
LykaiosApachiiPatchMale.esp
Shark Race - Followers College Room Addon.esp
AutoHideAmmo.esp
FNISSexyMove.esp
Smooth Argonians.esp
Gri_BeastFeet.esp
BarenziahQuestMarkers_Droppable.esp
RohZima_AnimObjects.esp
FireBurns.esp
Fantasy Soundtrack Project - Combat.esp
Fantasy Soundtrack Project.esp
BlitzConsoleCommandsMCMSSE.esp
CombatFatigue.esp
WardsFunctionalitiesExtended.esp
ShieldWard.esp
NoBSAIProjectileDodge.esp
FlowerGirls SE - Subdue.esp
HelpfulLoadTips.esp
AnumLaCommentor.esp
DragonCombatDialogue.esp
Enemy Variations V4 - NPCs - Optional - Real Guard Voices.esp
FGCumEffect.esp
HeightSizeFix.esp
HatchlingChasesStarlight.esp
Fellowship.esp
Whiterun Tower - Mesh Fix.esp
TurboFollower.esp
MyOwnRubee.esp
truetelekinesis.esp
Giants.esp
My_Little_hatchling.esp
DeathExpressions.esp
Qw_ACE_CRF Patch.esp
Qw_WACCF_ISC Patch.esp
ZIA_WACCF_Patch.esp
imp_helm_USSEP.esp
imp_helm_Immersive_Armors.esp
DanceForMe.esp
vrik.esp
SLALAnimObjBillyy.esp
SLAL_AnimationsByLeito.esp
NibblesAnimObjects.esp
SLAL_K4Anims.esp
AnubAnimObj.esp
FleshFX.esp
TavernAIFix.esp
SLAL_AnimationByBakaFactory.esp
DarkStandalone.esp
LykaiosSchlongs.esp
StormLightning.esp
RaceMenuHH.esp
PsycheAnimationObjects.esp
GDOS - Splendid Mechanized Dwemer Door.esp
No_Delay_Regen.esp
AHZmoreHUD.esp
BRB_BeastRaceBodypaints.esp
SimplerKnock.esp
RaggedFlagonSign.esp
BetterQuestObjectives-AFTPatch.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
EBT - IC PATCH.esp
WetandCold.esp
WetandCold - Fur Hoods Fix.esp
YOT - Wet and Cold.esp
Enhanced Enemy AI.esp
Immersive Citizens - AI Overhaul.esp
Relationship Dialogue Overhaul.esp
RDOWeatherChildrenandPatchesMerge.esp
WARP.esp
TheChoiceIsYours.esp
Immersive Horses.esp
Hunters Not Bandits.esp
MissingEZs_AllExteriors.esp
[SunJeong] Lovers Lab Collection 3-0.esp
Patch Compendium.esp
WACCF_BashedPatchLvlListFix.esp
DynDOLOD.esp
Bashed Patch, 0.esp
submitted by J_Rock14 to skyrimvr