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Reddit is now privately scoring communities based on how heavily they remove content. Here is a sample of these ratings

See: https://www.reddit.com/ModSupport/comments/cwmqnj/this_community_has_a_medium_post_removal_rate/ for more background.
The "Difficulty Score" appears to operate on a scale from 0-1 with some (smalleless active) subreddits returning null
1 appears to be nearly complete lack of removals while scores closer to 0 appear to be heavier moderation.
Here is a sampling of values I found:
Reddit's also calculating similarity scores to present the suggestions I'll probably post more about this later. Whatever metric they are using is smart enough to realize that politics is heavily left leaning and suggest only other left leaning subreddits as similar.
If anyone would like me to check the value of a subreddit let me know.
Edits 1-7: Added some more results
Edit 8: I was banned from ModHelp for bringing attention to this data:
Edits 9-26: More data
Edit 27: top 1000 subreddits here:
Edit 28: I was banned from ModSupport after expressing support for this feature:
And the admins have clarified that improved transparency is a goal of the experiment:
The hardest part of working at Reddit is trying to find the balance between users and moderators. We try not to pick sides and build things that work for both parties. One of the most consistent and hardest feedback we get from ours users is the lack of transparency around removals. This is not an indication or an inditement against mods. Rather users literally have no insights into this. So, while this may not be something requested from moderators, this is one of the key pain points for our users. This experiment is meant to help increase the level of transparency while trying to bring attention to users the importance of following rules.
u/HideHideHidden [emphasis added]
submitted by FreeSpeechWarrior to WatchRedditDie


NASCAR Storytime: "It's In The Game - The Story of EA's NASCAR series"

As we all know, Eutechnyx's run with NASCAR: The Game was a massive disappointment, and we can only hope that DMi can make NASCAR 16 a success. Many wanted the NASCAR games to be made in a similar vein to Papyrus' NASCAR Racing series. Coming in second would be good ol' EA Sports. EA made 17 official games, and today, I'll be documenting each one. I'm not gonna go into too much detail due to the character limit and some games not having many references available to use.
EA Sports: Get In The Game.
The Early Games
EA gave their series the green flag with NASCAR 98. Unlike its title theme song, the game was flirting with anything but disaster. With its TV-like instant replay system, 24 drivers, 17 tracks (9 road courses, 8 ovals) and attention to detail all the way down to the lines on the track, the game was a hit with fans. Currently, it is the only NASCAR-licensed game to ever be released on a Sega console.
EA followed with NASCAR 99, presented by Bob Jenkins and Benny Parsons. The number of Cup drivers increased by seven. For the most part, it was pretty similar to its predecessor. NASCAR 2000 was no exception, though it added features like interactive pit stops and a draft meter.
In early 1999, EA dipped their feet into PC racing with NASCAR Revolution. EA decided to throw as many features as they could into the game, like pit crew mistakes, among others. The one thing they forgot: the gameplay itself. With unresponsive controls, slow speeds and apparent struggles to connect wheels, this game was a DNF. Eventually, they also made NASCAR Road Racing, which is exactly what you think: road racing-exclusive NASCAR.
The first game of the new millennium was Rumble, which is like NASCAR meets Mario Kart. You run off-road, through caves, tunnels, etc. They didn't teach this in drivers' ed.
NASCAR 2001 was the first game to feature Jimmy Spencer, Jerry Nadeau and Elliott Sadler, though Johnny Benson is absent, while some like Michael Waltrip don't show up unless you play as them.
In 2001, EA released NASCAR Thunder 2002. With Dale Earnhardt's death, the game features numerous tributes, including one at the startup before Sweet Home Alabama.
On a Sunday October Monday, NASCAR Thunder 2003 was released. It featured a lot more detail when it comes to scenes like pit stops and Victory Lane; developers had actors play out mistakes that are often seen on pit road (like a tire changer bumping into the fuelman), and through motion capture, they act it out on a stage, which are then placed into the game. Another new addition to the game is Lightning Challenge, which allows the player to re-enact or rewrite various scenes from the previous season's races.
In 2003, EA bought the exclusive license from NASCAR. Papyrus, who was aware of this, had plans of calling their 2003 title NASCAR Racing: Final Season; as for how their game went, the rest is history. Regarding the license, NASCAR managing director Blake Davidson stated:
While it is rare for NASCAR to enter into an exclusive licensing arrangement, Electronic Arts has truly stood out in the long-standing efforts to support the entire NASCAR industry. Additionally, EA is a sophisticated marketer, and their creative advertising and promotional efforts will help NASCAR continue to attract young fans, which is an important part of our overall growth strategy.
While PC gamers rejoiced over NR2003, the console folks were left waiting, and EA even admitted that they had been beat by Papyrus, but then stated, "we’ve got something up our sleeve, just wait and see...". EA delivered with their final game with the Thunder title. Featuring a scowling Tony Stewart on the cover to promote the new Grudges and Alliances feature, this game was widely considered the shining point in EA's series. The feature lives with one motto: "What goes around, comes around"; wreck someone and they're going to be on your ass for the rest of the race and beyond. Quintessential NASCAR right there. Up there with EA Sports being in Tony's ear.
Fight to the Top
EA dropped the Thunder moniker from its game for 2005 to promote the new Chase format... and Bobby Labonte's laundry. Unlike the past Career modes, EA introduced a new one known as Fight to the Top. Instead of starting with a backmarker Cup team and having to build it up, you start your NASCAR career by racing Ryan Newman through the streets of New York. ace_moneymaker is a genius. The Grudges system was kicked up in 05, so if you dick your way around the track again, you might end up getting into a one-vs-one. While developing the game, EA's Aubrey Hodges (the same guy that worked on Doom and Quake's music) went as far as to go to Disney World Speedway to record sounds from a car using microphones placed around it. Strangely, Pocono is not in the game, due to licensing falling apart.
EA was never really known for developing sim-based racing games, especially considering how disappointing Revolution was. In early 2005, EA released NASCAR SimRacing as a PC-exclusive game. Like Chase, the game featured the Cup, Busch National and Truck Series. Three fantasy tracks took the place of other races on the NNS and CTS schedules due to insufficient data for EA to add the real tracks in. Additionally, EA added rules like the Lucky Dog feature, along with features like Instant Replay.
Total Team Control was next in line, with its namesake feature as the main focus. Upon starting the game, you're thrown into action at the Pepsi 400: Hendrick vs. DEI, 24/48 vs. 8/15. Jimmie bumps Jeff to the front, then gets completely obliterated (yet no cautions comes out). This is where the feature comes into play: as JJ, you must switch to JG and beat Jr. and Mikey as Joe Satriani blares in the background. In addition to driver swapping, TTC allows the following basic commands besides swap: "work with me", "block, "follow", "drop back", "hold position", "move over", and "pit now".
NASCAR 07 featured Elliott Sadler on the cover, though Matt Kenseth was on the PAL region cover. The PSP version was given the very original name of NASCAR. EA added new features to the game, like the Momentum Meter, which improves your car overtime the better you perform, driver ratings, and even Kenny Wallace joining Fight to the Top. The game also added skill points, which can be converted to cash in FTTT. There's also a blur feature to give you that sense of blinding speeeed.
While walking around your local arcade, asides from Daytona USA, there might also be an EA NASCAR cabinet lying around. The game takes the G&A feature from past games and gives it a "religious" approach: drive clean, get a halo, drive dirty, get devil horns. A few years later, it was rebranded as NASCAR Team Racing, though it removed much of the roster, so instead of racing as Jimmie Johnson or Jeff Gordon, you get to race as David Ragan. Just know that if your car steers like in this game, take it in like what Brad Keselowski would have done.
NASCAR 08 featured Tony Stewart and Juan Pablo Montoya (PAL) on the cover. It's the first game to feature the Car of Tomorrow. In comparison to the other games, this was quite a disappointment for many, with the loss of Total Team Control, among others. To start the game, you're thrown into The Chase, which has you complete some challenges. The presentation is also relatively disappointing, with no post-race celebrations. Oh yeah, and Carl Edwards has supposedly gone missing.
The final installment is NASCAR 09, featuring Jeff Gordon, who proved that the Madden Curse isn't just an NFL thing. JG also plays the role as your mentor in the Career Mode (though it's just his face if you're playing the PS2 version). Despite this, the game was a relative disappointment.
EA's final game was Kart Racing, which is like Rumble in the sense that it's NASCAR meets Mario Kart, but this is more karting than NASCAR. Is it better than F1 Race Stars?
In the end, EA sold just 9 million copies of the series; in comparison, its Tiger Woods: PGA Tour sold 25 million.
submitted by ZappaOMatic to NASCAR