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Every Final Fantasy Lore, Mechanic, and Story. *Warning Spoilers*

Press (Control + F) It helps!
JP = Released in Japan
NA = Released In North America
WW = World Wide
TBA = To Be Announce
Main Source:
Other Source (you guys)
Final Fantasy Tactics *Warning Spoilers\*
Final Fantasy (1987 JP) (1990 NA)
This game was the first installment of the game franchise made by Square Soft. It brought people attention; it gave six optional jobs to pick and control the party of four playable characters. The six jobs are Fighter(Warrior), Thief, Black Belt(Monk), Red Mage, White Mage, and Black Mage. You’re called the Warrior of The Light. It was originally called Fighting Fantasy but a board game with the same name and later changed it to “Final Fantasy”. Square Soft Director Hironobu Sakaguchi nearly retired from the game industry and maybe going back to college with this last effort both Square Soft and Hironobu Sakaguchi published this game in Japan which was a major hit, they have recovered their company back to financial stability, and better than before where they’re still standing till this day while merging with Enix in April 1st, 2003. This game focuses mostly on true medieval fantasy and music composed by Nobuo Uematsu. While walking through the area, it randomly appears as an enemy where you can gain experiences and gold as currency. There are five options: Fight, Magic, Drink, Item, and Run. It does stuff while progressing through the game. An 8-bit game.

The Game’s Directed by Hironobu Sakaguchi and the Music’s Composed by Nobuo Uematsu.

So the story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.
Final Fantasy II (1988 JP) (2003 NA)
This game was the second installment of the game franchise made by Square Soft. It didn't, what people expected the game to be because it was mostly focusing on grinding where you need to level up for a certain boss. Unlike the first one where you could choose the different characters, you’re stuck with the same character at the start of the game. It’s different from the first original installment but let's just say it’s “Final Fantasy”. It’s still set in a medieval fantasy standard like the original. Later expansion and remakes tried to make this game better, but the story isn’t as good as the first installment in the franchise, neither does the mechanic. They introduced a lot of stuff like the later recurring character Cid, an iconic creature named Chocobo which is a large bird/chicken character that can’t fly but is used as a summon or a ride. Chocobo is inspired by a creature named Gastornis, an ancient extinct large bird that can’t fly. There is a Protagonist named Firion. Firion is an orphan like the other three characters. An 8-bit game.

The Game’s Directed by Hironobu Sakaguchi and the Music’s Composed by Nobuo Uematsu.

The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia, who are using hellspawn to conquer the world. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance.
Final Fantasy III (1990 JP) (2006 NA)
This game introduces the “Orion Knights” where It’s similar to the first game. The Job System, Where you can play four playable characters and can change their jobs while progressing through the game. The Wind Crystal gives you the job of Warrior, Monk, White Mage, Black Mage, Red Mage, and Thief. The Fire Crystal gives you the job of Ranger, Knight, Thief, Scholar, Geomancer. The Water Crystal gives you the job of Geomancer, Dragoon, Viking, Dark Knight, Evoker, Bard, and BlackBelt. The Earth Crystal gives you the job of Black Belt, Devout, Magus, Summoner, Sage, and Ninja. There is also an island you can explore after finishing exploring the map. There are different Airships and different maps and overworlds. There is also another iconic creature named the Moogles which appears in a few scenes. There is a lot of stuff that is introduced into this third installment of the game but I’m just saying this is what we all have expected. An 8-bit game.

The Game’s Directed by Hironobu Sakaguchi and the Music’s Composed by Nobuo Uematsu.

The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.
Final Fantasy IV (1991)
This game introduces the “Active Time Battle” system. The system discarded the discrete turn-based battles of the first three entries in favor of a continuous flow of actions and variable wait times. The fact that enemies can attack or be attacked at any time is credited with injecting urgency and excitement into the combat system. Active Time Battle(ATB) was introduced by Hiroyuki Ito. The game mostly forces you to play a protagonist named Cecil who was a Dark Knight. The story is way depth and different than its previous installments. You could play various different characters during the game progress through the story. Like the previous installments, you could gain experience and gain gold as currency. This Final Fantasy was known as the second title released outside of Japan. A 16-bit game.

The Game’s Directed by Hironobu Sakaguchi and the Music’s Composed by Nobuo Uematsu.

The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.
Final Fantasy V (1992 JP) (1999 NA)
This installment expanded the jobs in this game. The new jobs are the Blue Mage, Time Mage, Mystic Knight, Berserker, Samurai, Dancer, Chemist, and Mime. This game was sold well both in Famicom and PlayStation. In 1994 the game had a sequel animation film named “Final Fantasy: Legend of the Crystals”. The film depicted characteristics from these games you will know while watching. Just like the previous installments. In this game, you had the freedom of customization that the player has over the characters, achieved through the greatly expanded Job System. Players navigate from a top-down perspective; a traversable overworld connects the various towns, dungeons, and other points of interest. The player can traverse the overworld by foot, Chocobo, hydra-guided ship, wind drake, or airship, depending on the situation. Most towns contain scattered inns for resting, shops for purchasing equipment, and people from whom the player can gain information. The player may also embark on several side quests that become available as the story progresses. A 16-bit game.

The Game’s Directed by Hironobu Sakaguchi and the Music’s Composed by Nobuo Uematsu.

The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world's elements. These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence.
Final Fantasy VI (1994)
Like previous Final Fantasy installments, they’ve added Dungeons may feature puzzles and mazes, with some dungeons requiring the player to divide the characters into multiple parties that must work together to advance through the dungeon. They Introduce another recurring pair named Biggs and Wedge, a reference from Star Wars. This was known as the third game that was released outside of Japan. It’s the first female protagonist in this franchise. This game is also the last and best that runs in a 16-bit game. It was by far beyond its time for a 16-bit game.

The Game’s Directed by Yoshinori Kitase and Hiroyuki Ito the Music’s Composed by Nobuo Uematsu.

Set in a fantasy world with technology resembling that of the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The drama includes and extends past depicting a rebellion against an evil military dictatorship, the pursuit of a magical arms race, use of chemical weapons in warfare, a depiction of violent, apocalyptic confrontations with divinities, several personal redemption arcs, teenage pregnancy, and the continuous renewal of hope and life itself.
Final Fantasy VII (1997)
This game features the first 3D like graphics that have been introduced in this installment of the game. From most beloved characters, stories, and mechanics. This game has reached beyond its peak and gratitude for its fans. At least is by far the greatest Final Fantasy game
by selling ten million copies and was ranked second in the best-selling in PlayStation 1 video games. From reaching to films, cameos, easter-eggs, and multiple spin-offs this game was a gold mine that exploded riches and fame. Playing with the mechanic Materia, weapons, and leveling system. It’s by far beyond its times and worth the time to spend is a dramatic walkthrough. The game is set in Science Fiction Fantasy, unlike the pre-installment. By the way, Cloud and Sephiroth rivalry is a mirror image of Miyamoto Musashi and Sasaki Kojirō during the Edo period. The first game to use the term "Limit Breaks", was introduced in Final Fantasy VI called "Desperation Attack".

The Game’s Directed by Yoshinori Kitase and the Music’s Composed by Nobuo Uematsu.

The story surrounds a mercenary named Cloud, who was hired by an eco-terrorist group named The Avalanche against Shinra. Shinra is using the planet Gaia mako as the main source of energy to the power in their cities. While using the power of the mako it might be killing the planet.
Final Fantasy VIII (1999)
This Final Fantasy is similar to Final Fantasy VII. A protagonist with an iconic blade and called it “The Gunblade”. Also set in Sci-fi fantasy than medieval fantasy. Well, this game has better graphics than the previous installment. Due to the graphics being good the game mechanic has issues and bugs. That almost broke the game. Rumor says that the bug was so bad they have to remove the IP entirely. The character and story were good, but the mechanic is easy to get through if you get the hang of it. They added the junction system which was fun because by collecting magic from items, draw points, and enemies, the player can junction their magic stocks to their attributes via Guardian Forces to grow stronger. Using the junction system is the superior method of growth to leveling up or weapon-upgrading. This game should get a true remake because the game was okay just because the mechanic is buggy. Isn’t the reason not to play it. It should get a remake because it should be similar to the Final Fantasy 7 Remake, maybe it would work well. It depends on Square Enix to actually approve it. It was the fourth best selling game for the Playstation 1 console.

The Game’s Directed by Yoshinori Kitase and the Music’s Composed by Nobuo Uematsu.

Final Fantasy VIII is set in a fantasy world with science fiction elements, and focuses on Squall Leonhart, a young SeeD mercenary hired out to various missions by Balamb Garden. Squall and his friends are enlisted to help a group known as the Forest Owls led by Rinoa Heartilly, an endeavor that escalates into a conflict against the forces led by Sorceress Edea.
Final Fantasy IX (2000)
This game introduced a lot of stuff like the "Active Time Event" cutscenes, "Mognet", Field Icon, and skill systems. They brought back the medieval cartoon setting which was nostalgic for the older fans of Final Fantasy. They also brought back a top-down perspective which is similar to Final Fantasy I to VII. This game was so successful and widely impressed by the fans. Square Soft even has announced two later installments named Final Fantasy X and Final Fantasy XI.

The Game’s Directed by Hiroyuki Ito and the Music’s Composed by Nobuo Uematsu.

Taking place on planet Gaia, the story follows a thief named Zidane Tribal, a member of a thief troupe who is tasked to kidnap the princess of Alexandria, Garnet Til Alexandros XVII. He teams up with her and a team of allies to stop Queen Brahne and her ally Kuja from waging a war with an army of black mages.
Final Fantasy X (2001)
Starting with a new system called “Conditional Turn-Based Battle”, or the Count Time Battle(CTB) system in Japan, designed by Toshiro Tsuchida. CTB is a turn-based system, which does not operate in rounds; characters with higher Agility take more turns, thus making speed more important than in other turn-based battle systems. Spells and abilities (such as Haste) can modify the turn order (called the Act List), as some abilities require a longer cooldown time. Weaker abilities tend to require less cooldown, thus introducing a trade-off between speed and power. Players can substitute party members mid-battle adding a new level of strategy. The Sphere Grid, Character growth is undertaken by the use of the Sphere Grid. By gaining AP from battles and collecting different types of spheres, characters move through the grid, raise their stats, and learn new abilities. Due to the story and mechanic being good. This game has a sequel that evaluates the growth of the fans. With it’s awkward and loving moments, this game was a masterpiece. Also, it has a lot of mini-games.

The Game’s Directed by Yoshinori Kitase. The Music’s Composed by
Nobuo Uematsu, Masashi Hamauzu, and Junya Nakano.

The game is set in the world of Spira and follows the story of Tidus and Yuna. Tidus is a star athlete Blitzball player, who is taken to Spira by Auron after a monster called Sin destroys his home city of Zanarkand. Tidus then joins the summoner, Yuna on her pilgrimage with her guardians to defeat Sin and bring about the Calm.
Final Fantasy XI (2002)
Is the first successful massively multiplayer online role-playing game (MMORPG) or (MMOJRPG). Ancient lore states that Vana'diel was created as a playground for the Gods, who themselves were spawned from an enormous and sentient Crystal. For eons, the Gods joyfully played until eventually falling into a deep slumber. It was during this slumber that the children of the Gods rose and flourished in Vana'diel, extracting gold from stones, traveling through the sky, building mighty cities, and giving birth to grasslands across the world. Currently, there are twenty-two jobs available, they are divided into Basic and Advance jobs. The basic jobs are Warrior, Monk, White Mage, Black Mage, Red Mage, And Thief. The advanced jobs are Paladin, Dark Knight, Beastmaster, Bard, Ranger, Samurai, Ninja, Dragoon, Summoner, Blue Mage, Corsair, Puppetmaster, Dancer, Scholar, Geomancer, and Rune Fencer

The Game’s Directed by
Koichi Ishii (1999–2003), Nobuaki Komoto (2003–2008), Koichi Ogawa (2008–2010), Akihiko Matsui (2010), Mizuki Ito (2010–2016), and Yoji Fujito (2016–Now).
The Music’s Composed by Naoshi Mizuta, Kumi Tanioka, and Nobuo Uematsu

The story is set in the Age of Adventurers. It is the 884th year of the Crystal Era, twenty years after the end of the Crystal War that ravaged Vana'diel. The three main nations of Vana'diel, San d'Oria, Bastok, and Windurst continue their struggle against the Beastmen who, although less organized, have regrouped and still terrorize the land. Rather than dispatching their own forces to deal with this threat, the nations of Vana'diel begin to employ adventurers to handle them as well as other minor tasks. The player is one such adventurer. Later expansion kinda expands the story onwards.
Final Fantasy XII (2006)
This game was also very successful, due to its new mechanic to explore. There are rumors that it can run on its own. Which means you don’t need to attack them manually once it is encountered. That is the Gambit system. There is another system Called Active Dimension battle. The Active Dimension Battle (ADB) system is the main evolution of the Active Time Battle (ATB) system. The system was designed and directed by Hiroyuki Ito, with the actual programming being done by Takashi Isowaki under Takashi Katano. The ADB system eliminates random battles; the battles take place on the field with no separate battle screen and as such, there is no transition between exploration and battle. This also has spin-offs. The growth system is mostly for leveling up. It also brought back the race in Final Fantasy Tactics Advance.
The Game’s Directed by Hiroyuki Ito and Hiroshi Minagawa. The Music’s Composed by
Hitoshi Sakimoto, Hayato Matsuo, and Masaharu Iwata.

The game is set in the continent of Ivalice, in which the Archadian and Rozarrian Empires wage an endless war for power, and Dalmasca has been caught between the two and annexed by Archadia. Dalmasca's princess, Ashelia B'nargin Dalmasca, has created a resistance movement against Archadia to avenge her fallen kingdom, and along the way is united with a band of allies to seek a power capable of defeating the Archadian Empire.
Final Fantasy XIII (2009 JP)(2010 WW)
This game uses the Command Synergy Battle (CSB) system similar to the Active Time Battle (ATB) system, but when every battle is finished the character's health is restored. Once you attack You can only pick three characters at maximum, but you can only play one while the other two are controlled by the Computer. Once you attack a foe it teleports to different dimensions similar to others in Final Fantasy. It was designed by Toshirō Tsuchida. The Crystarium system is similar to the Sphere Grid where you grow the power of one of the crew members. This game was a favorite in Japan, Which gained a large fan base. But in the west, they kinda don’t understand the story. This was so big in Japan it made the crew into models for a product named Louis Vuitton. This game was so praised in Japan that it made two sequels right after this. Named Final Fantasy XIII-2 and Lightning Returns: Final Fantasy.

The Game’s Directed by Motomu Toriyama and the Music’s Composed by Masashi Hamauzu.

The game takes place in the fictional floating world of Cocoon, whose government, the Sanctum, is ordering a purge of civilians who have supposedly come into contact with Pulse, the much-feared world below. The former soldier Lightning begins her fight against the government in order to save her sister who has been branded as an unwilling servant to a god-like being from Pulse, making her an enemy of Cocoon. Lightning is soon joined by a band of allies, and together with the group also becomes marked by the same Pulse creature. They rally against the Sanctum while trying to discover their assigned task and whether they can avoid being turned into monsters or crystals at the completion.
Final Fantasy XIV (2010)(2013)
Well, this game is a massively multiplayer online role-playing game (MMORPG) or (MMOJRPG).
The original 2010 version of the game was directed by Nobuaki Komoto, who was the former director of the previous MMORPG for Final Fantasy XI. The original engine was Crystal Tools. Due to many bugs and issues, it made poor receptions and was Badly rated. So Square Enix decided to reassign Nobuaki Komoto as the Lead Game Designer. Next, Square Enix replaced the director with Naoki Yoshida(Yoshi-P), who used to work on the series Dragon Quest. They even apologize for making this game in public. From the bad reception of the original game, they need to “destroy it” the original and remake the game entirely from scratch. So in 2013 they announced a Final Fantasy XIV Realm Reborn as the official game today that we know and love to this day. The new engine is called the Luminous Engine. It brought a lot of stuff into the game. Which later has successful expansions like Heavensward (2015), Stormblood (2017), and Shadowbringers (2019).

(2010 Version)
The Game’s Directed by Nobuaki Komoto and Naoki Yoshida.
The Music’s Composed by Nobuo Uematsu, Ryo Yamazaki, Naoshi Mizuta, Tsuyoshi Sekito,
and Masayoshi Soken.
(2013 Version)
The Game’s Directed by Naoki Yoshida. The Music’s Composed by Masayoshi Soken
and others unmentioned.

The 2010 version of Final Fantasy XIV didn’t go well once it was released. So they decided to end it with a cinematic video in 2012. While playing in the game you wait as your avatar slowly waits for the world to end. Then it opens with a cinematic video of the ending where two factions fight each other, then a large dragon emerges from a meteor crashing down. Finally, the game ends and all servers are completely shut down.

The 2013 version, Final Fantasy XIV Realm Reborn takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event that destroys much of Eorzea. Through the gods' blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north. Later expansion kinda expands the story onwards.
Final Fantasy XV (2016)
Well, this game took around ten years to finish. Due to the long wait, Square Enix's goal was to make other Final Fantasy games faster. The ten long years of agonizing wait did work out. Like the announcement on Final Fantasy XVI on September 16th, 2020. This game was originally a spin-off series called Final Fantasy Versus XIII(2006) directed by Tetsuya Nomura; famously directed the Kingdom Heart series. The company thought that this game was a huge hit in 2006. When it was announced in the year 2013, they decided to switch the director to Hajime Tabata the guy who created the Luminous Engine and founded Luminous Productions. Previously directed on Crisis Core Final Fantasy VII and Final Fantasy Type-0. They introduce a new system named "Active Cross Battle", the battle system of Final Fantasy XV designed by Takatsugu Nakazawa. How it functions is that the player controls one character with the other party members being controlled by the AI. The player's actions are assigned to the controller's face buttons, with one button assigned for special moves, one for attacking, and one for defending and evading. Defending, evading, and using abilities consumes MP. HP and MP are slowly recovered over time. The player can also perform counter-attacks by timing their parries precisely; enemies have a visual cue on when they are going to use an especially strong attack, signaling to either counter or evade. They have animation films, movies, and free DLC.

The Game’s Directed by Hajime Tabata and the Music’s Composed by Yoko Shimomura

The story focuses on the protagonist Noctis Lucis Caelum, a prince from the Kingdom of Lucis who fights to reclaim his throne from his foes, and must go on to fulfill his destiny. With the help from his friends and followers. The journey throughout the world to escape from their enemy Niflheim who has invaded the Kingdom of Lucis. By restoring the throne back to Lucis' bloodline and foretold his destiny in the very end.
Final Fantasy XVI (TBA) - Edit Later once it'll be released
After the successful fourteen installments and reworks from their bad reputation of the original. Square Enix Chose the producer named Yoshi-P, new director Hiroshi Takai, and the Creative Business Unit III steps in and makes a game that is basically medieval. Which means it's like the original. From this basic launch, the game is fueled with other developers like the former Capcom designer Ryota Suzuki, who worked on Devil May Cry 5 and Dragon's Dogma. Which might introduce a new style of a fighting mechanic.

The Game's Directed by Hiroshi Takai

The game is set in the fantasy world of Valisthea, where the people live lives of plenty and comfort thanks to great mountains of crystal called the Mother-crystals. The world is controlled by six factions: the Grand Duchy of Rosaria, the Holy Empire of Sanbreque, the Kingdom of Waloed, the Dhalmekian Republic, the Iron Kingdom, and the Crystalline Dominion. A central part of the plot are Eikons, summoned monsters controlled by or manifesting through humans dubbed Dominants; a mystery is the appearance of two Eikons of fire, Phoenix and Ifrit.
submitted by firepant2000 to SquareEnix


Zero-Two is actually overpowered. Here's why.

Even though Zero-One is approaching its end, people don't really talk about the characters strength all that much. Which is fair. We just got out of Build, that had a with a villain able to summon Black Holes at will, and the undisputed strongest Kamen Rider of all time in Zi-O, so a Rider based entirely on technology is not going to break any records, but recently, we've made past a certain threshold, and I don't think people understand how absurdly busted Aruto Motherfucking Hiden is. Today we're not talking about Rising Hopper, Shining Hopper, Assault, Metal, whatever, we're not talking Zero-One, we're talking Zero-Two. Let me make this digestible for you and break this down bit by bit:
To better illustrate why Zero-Two is so balls-to-the-wall awesome, we must first talk Quantum Physics. Do you know why this man is called ZERO-TWO? No? It's not an anime reference, it's not a dumb name Aruto came up with, no. It's called Zero-Two because it bends the laws of physics as we know it. In computing, you work with ZEROES and you work with ONES. 01 01 01 01 01 01 01 ZERO ONE ZERO ONE ZERO ONE ZERO ONE 広大なアーカイブ access して 検索したって I don't think it's right. You get the picture. Zero-One is called Zero-One because computers, it works with a satellite computer wired to your brain for efficiency in combat. That's pretty strong right? What could be better? What about a Quantum Supercomputer.
Quantum Computers are overkill. Normally, you can only have two states for a bit, a ZERO and a ONE. But if you're Quantum Computing, the quantum bit exists in a fluid spectrum, and the information stored can exist in Quantum Superposition, which is not only the coolest sounding term ever created, it also gives your overpowered machine an infinite array of choices by introducing indecisiveness into the mix. 02 02 02 02 02 02 ZERO-TWO, get it? It can then run the numbers and remove every layer of the Superposition of values to always get the right answer every time. How does this work exactly? I don't fucking know, and neither does anybody else apparently because we can't perceive that quantum reality ourselves.
The point is, Naki is no longer the only non-binary character in this show. Aruto Hiden identifies as reality-fluid. Pronouns: Kick/Ass. So what does all of this mean anyways? Well Zero-Two, unlike Zero-One, is directly connected to Satellite Zea's Artificial Intelligence, need I remind you, we're talking about a SATELLITE-SIZED QUANTUM SUPERCOMPUTER IN FUCKING SPACE, that works in unison with our titular Rider with his brain literally wired to it. Our favorite protagonist is powered by actual real-life science magic times 100, times 200 even, because Hiden Intelligence can afford to build a personal fuck-you machine orbiting around the goddamn earth.
Officially, Zero-Two's antenna can pick up on your actions and calculate the most optimal, perfect combat solution in 0.01 seconds by going through TWO TRILLION attack and evasion patterns derived from its analysis. Let's put this into perspective. Zero-Two can look at you for a centisecond, and the literal out-of-this world computational power of that behemoth of fine-ass metal floating in space will instantly figure you out. He knows what makes you tick. If you're fighting Zero-Two, he can take a glance at you for a second, instantly figure out your fighting style, search you up on google, go through your myspace, steal your social security number, find your address, empty your bank account, post a video on YouTube calling you out, have quantum cyber-sex with your significant other, and predict what you'll eat for breakfast for the rest of your miserable life before you even move a fucking centimeter, and if I had to bet, it also perfectly stimulates the nerves in Aruto's crotch area so it can suck his dick while fighting. Wanna know why Mark Zuckenberg keeps spying on you like an overprotective parent? It's because he wants to use your data to build this shit.
Everyone brings up W Xtreme when they want to make a point about overpowered non-combat abilities. Sure having access to the Gaia Library is very powerful. It has the data of everything on earth, and Philip can use it to effectively predict the future with the right keywords. But no matter how much of a 400 IQ galaxy brain ultra genius that twink is, he will never compare to the mindfuck masterpiece that is Zero-Two in pure computing power, W is done for. Even Zi-O II's literal future sight ability is limited by Sougo's puny human mind, as opposed to the overwhelming processing MIGHT of artificial intelligence stored in a space video projector the size of a small town.
But sure, maybe you're not convinced Zero-Two is that big of a deal. I'll humor you. Let's talk about his first fight scene. Up until now, Ark was big brained as fuck. Sosuke A.Izen motherfucker managed to trick the entire cast and control them like pawns. The only thing he couldn't predict was Zea, because it had roughly the same computing power as it. Now, flash forward to his fight against Zero-Two. Not only could it not kill Aruto as he predicted (because of fucking course the Zero-Two Progrisekey can block Frieza death beams), it could also not predict Zero-Two AT ALL. Remember that time when he was SURE Aruto was going to die to his finisher, WENT THROUGH WITH IT, and Zero-Two was fine? He couldn't predict anything Zero-Two would do after either, while making literally every other Rider look like jobbers in comparison by predicting their every move. Wanna know why that happened?
Let me introduce you to this little concept called Quantum Leaps, or, for a more relevant name: Quantum JUMPS. Get it? JUMP? Zero-Two's details on the Kamen Rider Wiki (Sourced directly from T.V Asashi's website) explain Zero-Two's little 02 scarf thing. That little accessory is called the Quantum Leaper. Let me read you a brief description:
Quantum Leaper (クォンタムリーパー Kwōntamu Rīpā) - Zero-Two's dimensional quantum jump device. This makes it possible to observe the various possibilities that Zea predicts in the real world.
This motherfucker can jump inbetween DIMENSIONS. Let me explain. A Quantum Leap is a property examined in subatomic particles, that allow them to instantly maneuver between layers of atoms without actually traversing. That was no "Gold Experience Requiem" shit like everyone keeps pouting out. That was King Crimson, through and through. He predicted he'd get his shit kicked out of him, and JUMPED to a different layer of reality where he just... wins. That's why during his fight, it looked like he was in two places at once. Through dumb magic science bullshit, Zero-Two is actually invincible. Quantum Physics, bitch.
Through the magic of Quantum Entanglement (and not the Will Smith kind), he can instantly transmit information without a clear connection by creating a channel of chain reactions through exploitation of inherit properties of atoms like a technological voodoo doll. He can instantly figure out everything about you, never mind operate in multiple dimensions, under a view of reality that no human can even comprehend. Want to do some time fuckery and take him out? Good luck. His connection to Zea gives him an infinite memory backup that can instantly detect any time-travel shenanigans that may be of relevance. (As evidenced by Reiwa: First Generation.) want to take him out by force? Good luck outmatching his speed when he knows about even that one time you peed your pants in 4th grade. And if he ever gets caught in a pickle, he can just Quantum Leap out of the way like it's nobody's business, it's not like you can perceive his movement anyways. All hail Hiden Intelligence. Someone @ KnightOfSpear.
Now, If i had to seriously powerscale him, I think he can stand his ground against Build Genius, not much else. Kabuto is too fast, Black is comically overpowered, and I don't think I need to mention Decade or Zi-O.
Thank you so much for reading my post. Take off toward a dream!
submitted by Jetstream_Matt to KamenRider