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430.39 WHQL Driver Performance Benchmark (Turing)

430.39 WHQL Driver Performance Benchmark (Turing)
The following is a new benchmarking of the graphical performance of latest NVIDIA Game Ready WHQL driver version (430.39) and prior driver version (425.31) on a high-end Turing gaming rig.
 
DISCLAIMER
Please, be aware that the following results, notes and the corresponding final driver recommendation will only be valid for similar Turing gaming rigs on Windows 10 v1809. Its representativeness, applicability and usefulness on different NVIDIA GPU platforms and MS Windows versions are not guaranteed.
 

Changelog:

  • Specs upgrade:
    • CPU (i9-9900K) and Motherboard (Z390).
    • Updated benchmarks settings.
  • Recommended driver for Turing GPUs ( u/Computermaster's Pascal Benchmarks for WHQL Driver Version & u/lokkenjp's WHQL Early Driver Performance Test for Pascal users).
  • Numerous improvements & formatting changes.
  • Methodological improvements & updates:
    • FRAPS/OCAT and FRAFS/CapFrameX used from now on instead of MSI Afterburner & RTSS.
    • 3 runs and avg per game benchmark from now on for efficiency reasons.
  • Non-Synthetic benchmarks (Unigine):
    • Heaven and Valley not included from now on (only Superposition).
  • Built-in game benchmarks:
    • Updated game list:
      • Added Assassin's Creed Odyssey (AC Origins left the list).
      • Shadow of the Tomb Raider (DX11) not included (DX12 only).
      • Added The Division 2 (DX12) (The Division 1 left the list).
      • For Honor left the list.
      • Grand Theft Auto V left the list.
      • Hitman (2016) left the list.
      • Metro Last Light Redux (MLLR) left the list.
  • Added new sections & games:
    • In-engine cutscenes benchmarks:
      • Added Metro Exodus (DX12) (Final chapter).
    • Real-time ray tracing benchmarks:
      • Added Shadow of the Tomb Raider RTX.
      • Added Metro Exodus RTX (Final chapter).
*A game/client bug prevents the Metro Exodus (Epic Games Store) built-in benchmark from running so finally I opted for using an in-engine cutscene as a provisional workaround.
 

Methodology

  • Specs:
    • Gigabyte Z390 AORUS PRO (CF / BIOS AMI F9)
    • Intel Core i9-9900K (Stock)
    • 32 GB (2x16 GB) DDR4-2133 Kingston HyperX Fury
    • Gigabyte GeForce RTX 2080 Ti Gaming OC (Factory OC / NVIDIA 430.39)
    • Samsung SSD 960 EVO NVMe M.2 500GB (MZ-V6E500)
    • Seagate ST2000DX001 SSHD 2TB SATA 3.1
    • Seagate ST2000DX002 SSHD 2TB SATA 3.1
    • ASUS ROG Swift PG279Q 27" @ 165Hz OC/G-Sync (OFF)
  • OS Windows 10 Pro 64-bit:
    • Version 1809 / Build 17763.437
    • Game Mode, Game DVR & Game Bar features OFF
  • Gigabyte apps & software tools not installed.
  • All programs and benchmarking tools are up to date.
  • NVCP Global Settings (non-default):
    • DSR Factor = 2.25x (native resolution)
    • Preferred refresh rate = Application-controlled
    • Monitor Technology = Fixed refresh rate
  • NVCP Program Settings (non-default):
    • Power Management Mode = Prefer maximum performance
  • NVIDIA driver suite components:
    • Display driver
    • NGX
    • PhysX
  • Always DDU old driver in safe mode, clean & restart.
  • ISLC before each benchmark.
  • Synthetic & Non-Synthetic Benchmarks: Single run
  • Game Benchmarks: 3 runs and avg
  • Significant % of Improvement/Regression (% I/R) per benchmark: > 3%
  • Low Framerates % I/R formula:
Formula to estimate the percentage of improvement / regression in stability attributable to a change in the driver version.
Where:
Development of the custom formula above.
 

Synthetic Benchmarks

Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
Fire Strike Ultra Graphics 8510 8487 -0.47
Time Spy Extreme Graphics 6948 6924 -0.35
Port Royal 8414 8650 +2.8
DLSS (4K) Off Avg FPS 17.85 18.47 +3.47
DLSS (4K) On Avg FPS 34.55 35.28 +2.11

Synthetic Benchmarks Notes

Performance is fine with a noteworthy improvement trend in the RTX tests.
 

Non-Synthetic Benchmarks

Settings are as follows:
  • Superposition: 4K Optimized (Preset)
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
Superposition (DX) Avg FPS 91.82 92.28 +0.50
Superposition (DX) Score 12276 12338 +0.51
Superposition (OpenGL) Avg FPS 80.57 80.75 +0.22
Superposition (OpenGL) Score 10772 10796 +0.22

Non-Synthetic Benchmarks Notes

Performance is fine. No significant differences with prior version.
 

Game Benchmarks

  • FRAPS benchmark + FRAFS bench viewer on non-UWP DX11 & DX12 games.
    • FRAPS for recording frame times over time (overlay function disabled).
    • FRAFS for visualizing and converting frame times over time to FPS avg & 1% / 0.1% Low values.
  • OCAT benchmark + CapFrameX bench viewer on UWP and Vulkan games.
    • OCAT for recording frame times over time (overlay function disabled).
    • CapFrameX for visualizing and converting frame times over time to FPS avg & 1% / 0.1% Low values.
    • Exception: The Q2VKPT FPS Avg value is calculated using the results given by its built-in benchmark.
  • Low Framerates % I/R formula:
Formula to estimate the percentage of improvement / regression in stability attributable to a change in the driver version.
Where:
Development of the custom formula above.
 
Settings are as follows:
  • DirectX 11 (DX11):
    • Assassin's Creed Odyssey (AC Odyssey): Full Screen/2560x1440/V-Sync OFF/Ultra High Preset
    • Batman - Arkham Knight (BAK): Full Screen/2560x1440/V-Sync OFF/All settings Maxed & ON
    • Deus Ex - Mankind Divided (DXMD) DX11: Full Screen/Exclusive Full Screen/2560x1440/MSAA OFF/165 Hz/V-Sync OFF/Stereo 3D OFF/Ultra Preset
    • Far Cry 5 (FC5): Full Screen/2560x1440/V-Sync OFF/Ultra Preset/HD Textures OFF
    • Ghost Recon Wildlands (GRW): Full Screen/2560x1440/Res Scaling 1.00/V-Sync OFF/Framerate Limit OFF/Extended FOV ON/Ultra Preset
  • DirectX 12 (DX12):
    • DXMD (DX12): Full Screen/Exclusive Full Screen/2560x1440/MSAA OFF/165 Hz/V-Sync OFF/Stereo 3D OFF/Ultra Preset
    • Forza Motorsport 7 (FM7): Full Screen/2560x1440/Dynamic Render Quality Ultra/Dynamic Optimization Custom/Performance Target Unlocked/Advanced Settings All Maxed
    • Metro Exodus (MEx) DX12: Full Screen/2560x1440/V-Sync OFF/Quality Ultra/AF 16x/Motion Blur Normal/Tesselation Full/Advanced PhysX ON/HairWorks ON/Ray Tracing OFF/DLSS OFF
    • Shadow of the Tomb Raider (SOTTR) DX12: Full Screen/Exclusive Full Screen/Stereo 3D OFF/2560x1440/165Hz/V-Sync OFF/TAA/Texture Quality Ultra/AF 16x/Shadow Ultra/DOF Normal/Detail Ultra/HBAO+/Pure Hair Normal/Screen Space Contact Shadows High/Motion Blur ON/Bloom ON/Screen Space Reflections ON/Lens Flares ON/Screen Effects ON/Volumetric Lighting ON/Tessellation ON
    • The Division 2 (TD2) DX12:
  • DirectX Raytracing (DXR):
    • MEx (RTX): Full Screen/2560x1440/V-Sync OFF/Quality Ultra/AF 16x/Motion Blur Normal/Tesselation Full/Advanced PhysX ON/HairWorks ON/Ray Tracing High/DLSS OFF
    • SOTTR (RTX): Full Screen/Exclusive Full Screen/Stereo 3D OFF/2560x1440/165Hz/V-Sync OFF/TAA/Texture Quality Ultra/AF 16x/Ray Traced Shadows High/DLSS OFF/DOF Normal/Detail Ultra/HBAO+/Pure Hair Normal/Screen Space Contact Shadows High/Motion Blur ON/Bloom ON/Screen Space Reflections ON/Lens Flares ON/Screen Effects ON/Volumetric Lighting ON/Tessellation ON
  • Vulkan RTX:
    • Q2VKPT: 2560x1440/Full Screen/V-Sync OFF/Texture Max./TrilineaAF 16x/Dynamic lighting ON/Entity cel-shading OFF/Entity glowing ON/Ground shadows ON/Screen blending OFF/Grenade explosions ON/Rocket explosions ON
 

Built-in Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

DirectX11 API
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
AC Odyssey 73.00 73.00 0.00
BAK (2nd scene) 129.67 128.00 -1.29
DXMD (DX11) 100.33 100.33 0.00
FC5 129.33 130.67 +1.04
GRW 75.33 75.00 -0.44
DirectX 12 API
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
DXMD (DX12) 88.00 88.00 0.00
FM7 (UWP) 155.73 147.77 -5.11
SOTTR (DX12) 111.78 111.78 0.00
TD2 (DX12) 120.00 120.67 +0.56

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value. 
DirectX11 API
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
AC Odyssey 1% Low Avg 56.00 57.00 +5.88
AC Odyssey 0.1% Low Avg 49.67 49.33 -1.46
BAK 1% Low Avg 99.67 98.00 0.00
BAK 0.1% Low Avg 93.67 90.67 -3.69
DXMD (DX11) 1% Low Avg 77.00 77.00 0.00
DXMD (DX11) 0.1% Low Avg 66.33 66.67 +1.00
FC5 1% Low Avg 98.00 98.67 -2.14
FC5 0.1% Low Avg 86.33 87.00 -1.56
GRW 1% Low Avg 63.33 63.00 0.00
GRW 0.1% Low Avg 58.00 55.33 -13.50
DirectX12 API
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
DXMD (DX12) 1% Low Avg 70.33 68.00 -13.19
DXMD (DX12) 0.1% Low Avg 59.00 57.67 -4.59
FM7 (UWP) 1% Low Avg 105.03 84.83 -24.14
FM7 (UWP) 0.1% Low Avg 88.07 70.93 -13.57
SOTTR (DX12) 1% Low Avg 91.33 92.56 +6.01
SOTTR (DX12) 0.1% Low Avg 79.33 77.44 -5.82
TD2 (DX12) 1% Low Avg 90.00 95.00 +14.43
TD2 (DX12) 0.1% Low Avg 82.33 82.00 -2.65

Built-in Game Benchmarks Notes

Overall FPS performance is similar to prior version and there are some significant stability improvements. However, there are more significant stability regressions in both DX11 and DX12 games.
 

In-engine Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

DirectX12 API
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
MEx (DX12) 143.00 142.67 -0.23

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value. 
DirectX12 API
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
MEx (DX12) 1% Low Avg 96.67 95.33 -2.18
MEx (DX12) 0.1% Low Avg 82.33 82.00 -5.49

In-engine Game Benchmarks Notes

Although the MEx raw performance is fine, there is a significant regression in one of the MEx stability indicators.
 

Real-time Ray Tracing Game Benchmarks

Raw Performance

FPS Avg Benchmarks (higher is better)

DirectX Raytracing
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
MEx (RTX) 100.00 100.67 +0.67
SOTR (RTX) 68.78 69.11 +0.48
Vulkan RTX
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
Q2VKPT (timedemo 1; demo demo1) 60.13 68.80 +14.42

Stability

Low Framerates* Benchmarks

*Slowest frames, averaged and shown as a FPS value. 
DirectX Raytracing
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
MEx (RTX) 1% Low Avg 76.67 76.33 -4.33
MEx (RTX) 0.1% Low Avg 55.67 55.00 -3.02
SOTR (RTX) 1% Low Avg 51.00 55.44 +23.12
SOTR (RTX) 0.1% Low Avg 48.78 54.00 +24.45
Vulkan RTX
Benchmarks Driver 425.31 Driver 430.39 % I/R (425.31 / 430.39)
Q2VKPT (demo1) 1% Low Avg 46.50 55.20 +0.22
Q2VKPT (demo1) 0.1% Low Avg 45.73 54.20 -1.39

Real-time Ray Tracing Benchmarks Notes

An inconsistent performance is observed since, depending on the game, there are noteworthy improvements (raw performance-wise and stability-wise) or significant regressions (stability-wise only).
Anyway, I would like to underline the particular case of Q2VKPT since 430.39 manage to improve very significantly the raw performance while maintain the level of stability in this benchmark, which is not very usual. This particular result could point to the progress that NVIDIA might be doing for optimizing the Vulkan RTX implementation for the release of Quake II RTX in a (near?) future.
 

Game Benchmarks Notes

Overall FPS performance is similar to prior version. However, there are many significant stability regressions in both DirectX (11&12) and RTX (DirectX Raytracing & Vulkan_NV_RT) titles.
 

Driver 430.39 Notes

Big stuttering spikes were noticed and recorded during many game benchmarks runs and gameplay sessions. So, although overall raw performance is fine, the stability/smoothness is significantly worse than on prior version.

 

Recommended WHQL Display Driver for Turing GPUs

Due to an overall and significant stability regression, 425.31 is our current recommended driver.

 

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submitted by RodroG to nvidia