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[Boss Hunters 2.01 - Volition] - 31/10/2020


  • You now have to hold control and click to unslot stones while holding alt.
  • Lives are no longer team-based. Every hero now starts with 2 lives. Dying with 0 lives instead spawns a tombstone which resurrects you if channeled for 10 consecutive seconds. You can have 3 maximum lives.
  • For every team member missing in your team at the start of the game, you start with one additional life, this also increases the maximum by one. (7 max lives in solo)
  • Respawning brings you back to life with full health and mana.
  • You are no longer disarmed, silenced and muted after respawning. The respawn invulnerability now also grants you 100% bonus movement speed.
  • After each round, you now have 1-3 choices of which round to follow, the name and contents of which are visible. Events are an exception to this, they will always be hidden.
  • There are 4 types of rounds: Combat, Champions, Bosses and Events. Boss rounds always appear on every 5th round and will always be the only choice.
  • Combat rounds give one of following two rewards: Lives or Gold.
  • Champions always give gold and also give you one relic of at least Common quality.
  • Champion rounds will either be a regular combat round where every single non-minion has the same Champion modifier (such as Mindbreaker, Heavy, Tiny, etc).
  • Bosses give more gold and also give you a choice of three relics of at least Rare quality.
  • When a boss round appears, you will have a choice between two bosses. Both bosses will be shown at the start of the raid.
  • Events are special rounds, that have their own rules and benefits.
  • Each round has its own area.
  • Hero masteries no longer increase in skill point cost. Now always cost 1 skill point.
  • Added an all stats mastery that is infinitely repurchasable.
  • Experience gain is increased, you are now expected to be level 32~ by the end of the game.
  • Enemy armor and magic resistance has been increased slightly starting from Solitude, this does not apply to minions.
  • Healing amplification no longer applies to lifesteal and health regeneration.
  • Intelligence now provides 0.15% healing amplification for each point of intelligence, but no longer provides lifesteal from all sources.
  • You are now restored to full health and mana after every round.


  • The Graverobber event is no longer a team decision, now is a player choice, the player who accepts the deal loses all lives.
  • The Help the Treant round now involves an actual treant, who will run away from enemies taunted to it.


  • Many combat and boss rounds have been made more difficult.
  • Boss units now have 35% status resistance.
  • Elite units Valgraduth, Arthromos, Dur'va and Ammetot are no longer fixed to the 3rd round of the 2nd raid. They are now a special type of Champion round.
  • Slithereen Queen has its healing disabled while invulnerable.
  • Arthromos' Touch of Decay now heals him for the health regeneration lost.
  • Arthromos' Plague Aura no longer disables healing, instead reduces it by 75%.


  • Added Phoenix Down back to the game, effect changed from: "Buyback cost and cooldown are reduced to 0, but this relic is corrupted, only allowing you to buyback while someone is resurrecting you." to "You gain 1 life and your maximum lives are increased by 1."
  • Loaded Coin chance reduced from 70% to 60%, but damage taken if it fails reduced from triple to double.
  • Glass Flower effect from 'You take double damage and deal double damage' to 'You lose 10 armor and 50% magic resistance, but gain 75% total attack damage and 75% spell amplification.'
  • The Pact's lifesteal from 100% to 35%, but you no longer lose armor and magic resistance.
  • Crystal Skull is no longer corrupted.
  • Hungry Blade now provides 75 attack damage and 75 attack speed, no longer slows movement speed. Now deals damage equal to your current health, instead of maximum health.
  • Whale Heart now increases your health regeneration by 100% while in water.
  • Icon of Envy now provides +10 all stats instead of +5 upon skipping a relic. Now reduces all stats by 20 upon picking it up.
  • Archmage's Reliquary no longer reduces your armor by 40. Instead reduces your healing amplification and status amplification by 35%. Cooldown reduction increased from 25% to 35%.
  • Archmage's Reliquary rarity from Rare to Legendary.
  • Eye of the Oligarch now provides flying vision equal to your current gold on top of your regular vision, but whenever you spend gold, you lose an additional 50 gold.
  • Bowl of Chi now provides 10% instead of 15% status amplification and resistance.
  • Eagle's Beak rarity from Rare to Uncommon
  • Leather Buckler rarity from Uncommon to Common
  • Symbiote's rarity from Rare to Legendary
  • Torn Prayer Card's bonus damage taken when out of mana from 100% to 60%.


Arcane Absorber

  • Removed


  • Now upgrades from a Tier 4 Battlemaster's Staff with a 1050 gold recipe.
  • Bash duration is now 0.4/0.8/1.2/1.6/2.2
  • Cooldown is now 5 at all levels.
  • Has a 25% chance to bash, dealing damage even when off cooldown (but not stunning)
  • Bash damage is now 200/300/400/500/600, but only deals 100 damage when off cooldown.

Battlemaster's Staff

  • Costs 1100 gold to purchase and 950 gold to upgrade.
  • Passive: Pierce - Has a 25%/25%/25%/25%/35%/45%/55%/65%/75% chance to deal 25/50/75/100/100/100/100/100 bonus magical damage
  • Gains a stone slot at 2nd tier and an additional one at 4th and at 7th tier.

Blade of Storm

  • Purchase price from 1035g to 875g
  • Upgrade price from 965g to 925g
  • Evasion from 10%->50% to 20%->60%
  • Now has an active that grants you immunity to roots for 3 seconds, 20 second cooldown.

Cuirass of War

  • Now requires a tier 1 Reaping Scythe instead of a tier 2 Reaping Scythe for its recipe.
  • Cuirass of War now provides 60% of your stones' attributes in an aura around you.
  • Cuirass of War now reduces armor from 2 to 2/2/2/2/3/4/5

Voltaic Hammer

  • Upgrades from a Tier 4 Battlemaster's Staff with a 800 gold recipe.
  • Passive: Chain Lightning: Has a 25% chance to release a bolt of electricity that leaps between 4/5/6/7/8 targets within 650 radius dealing 100/114/128/142/156/170 damage to each of them.
  • Chain Lightning has a 0.2 second cooldown.

Lucifer's Cage

  • Healing provided from 35/50/65/75/85/95/100/105/110 to 20/40/60/80/100/120/140/160/200
  • Cooldown from 16/16/16/14/14/14/12/12/12 to 16.
  • No longer provides heal amplification.

Orb of Renewal

  • Orb of Renewal cooldown from 180/170/160/150/140/130/120/110/100 to 180/160/140/120/100/100/100/100/100
  • Heal gain on cast from 30 to 18/21/24/27/30/40/50/60/70
  • Mana gain on cast from 10 to 2/3/4/5/6/8/10/12/14

Penitent Mail

  • Passive reflect damage from 15%/20%/25%/30%/35%/40%/45%/50%/55% to 20%
  • Penitent Mail now provides 10/20/30/40/50/60/70/80/90 Thorns, dealing physical spell damage to units that attack you.
  • Penitent Mail's passive reflection and thorns now only apply on attacks made against you, damage is halved against ranged units.

Unyielding Totem

  • Costs 980 gold to purchase and 965 gold to upgrade.
  • Active: Avatar - provides you with spell immunity for 5/6/7/8/8/8/8/8/8 seconds. 60 second cooldown.
  • While you are spell immune, you lose 40%/40%/40%/40%/35%/30%/25%/20%/15% status amplification and deal 40%/40%/40%/40%/35%/30%/25%/20%/15% less damage from all sources.

Phantom Slippers

  • Uppgrades from a Tier 2 Boots of Speed with a 975 gold recipe.
  • Phantom Slippers provide 50 movement speed.
  • Active - Phase: Phantom Slippers provide phased movement and increases movement speed by 20%/25%/30%/35%/40%/40%/40%/40% and sets turn rate to 1. Duration is 3 seconds. Cooldown is 12/12/12/12/12/12/10/8.
  • At Tier 5, you also gain unobstructed movement.

Steadfast Waders

  • Uppgrades from a Tier 2 Boots of Speed with a 1050 gold recipe.
  • Steadfast Waders provide 50 movement speed.
  • Steadfast Waders set your minimum movement speed to 150/200/250/300/350/350/350/350
  • Passive - Resilience: Whenever you get targeted by a spell effect, you immediately restore 100/125/150/175/200/300/400/500 health and mana and are purged. This effect can only happen once every 20 seconds.
  • At Tier 5, you gain immunity to the rooted condition.

Battlemaster's Staff

  • Costs 1100 gold to purchase and 950 gold to upgrade.
  • Passive: Pierce - Has a 25%/25%/25%/25%/35%/45%/55%/65%/75% chance to deal 25/50/75/100/100/100/100/100 bonus magical damage
  • Gains a stone slot at 2nd tier and an additional one at 4th and at 7th tier.

Voltaic Hammer

  • Upgrades from a Tier 4 Battlemaster's Staff with a 800 gold recipe.
  • Passive: Chain Lightning: Has a 25% chance to release a bolt of electricity that leaps between 4/5/6/7/8 targets within 650 radius dealing 100/114/128/142/156/170 damage to each of them.
  • Chain Lightning has a 0.2 second cooldown.

Health Stone

  • Health bonus scaling from 300/200/100/50 to 350/275/200/125
  • Health regeneration bonus scaling from 1/0.75/0.5/0.25 to 2/1.5/1/0.5

Mana Stone

  • Mana bonus scaling from 300/200/100/50 to 350/275/200/125
  • Mana regeneration bonus scaling from 1/0.75/0.5/0.25 to 2/1.5/1/0.5

Heal Stone

  • Costs 750 gold.
  • Grants 15% healing amplification. Upgrading this stone provides 10% healing amplification, then 6% and then 3% per subsequent upgrade.

Longevity Stone

  • Costs 950 gold.
  • Grants 10% status amplification. Upgrading this stone provides 7%, then 5% and then 3% per subsequent upgrade.


  • Champions are no longer a single enemy that spawns each round. Instead they only spawn during Champion Rounds and every single enemy will be a champion.
  • Graverobber champions now prevent you from resurrecting from all means when you are killed by them. This includes dying with lives left, Wraith King Resurrection, Rotting Flesh, etc; additionally you do not spawn a tombstone on death if you otherwise would.



  • Mist Coil cooldown from 4.5 to 5.5/5/4.5/4/4/4/4
  • Mist Coil mana cost from 20->50 to 50/50/50/50/40/30/20
  • Fog Born talent from 'Mist Coil heals Abaddon instead of damaging him.' to 'Mist Coil heals Abaddon instead of damaging him and the self-healing is doubled.'
  • Aphotic Barrier cooldown from 10 to 12/10/8/6/6/6/6
  • Aphotic Barrier mana cost from 60->180 to 100
  • Aphotic Barrier damage absorption from 110/140/175/215/260/310/365 to 110/140/170/200/250/300/350
  • Aphotic Nebula talent deprecated
  • Family Ties talent from 'Aphotic Barrier's cooldown is lowered by 6 seconds, but can no longer be targeted.' to 'While Aphotic Barrier is active, the damage you would have taken is dealt to all units within the damage radius.'
  • Added talent Our House Endures - Aphotic Barrier's cooldown is lowered by 2 seconds and damage absorption is increased by 130, but can no longer be targeted.
  • Brume Weaver no longer gives passively gives you health regeneration from each damage instance you take.
  • Herald of Mist talent from 'Brume Weaver's damage taken to health restored is increased by +10%.' to 'Brume Weaver deals damage equal to the health restored every second to all units within 450 radius of Abaddon.'
  • Added talent The Billowing Blade - 'Units cursed by Veil of Avernus are silenced for the duration.'
  • Deprecated Dissipating Form talent

Ancient Apparition

  • Ice Vortex mana cost from 80->130 to 80
  • Supercooling talent from 'Frozen Entropy deals double damage against Chilled targets.' to 'Frozen Entropy deals triple damage against Chilled and Frozen targets.'
  • Reworked Chilled Touch, can now be auto-cast or targeted, causing Ancient Apparition's attack range to increase and his next attack will deal bonus damage while off cooldown.
  • Chilled Touch cooldown is 15/11/7/3/3/3/3/3
  • Chilled Touch mana cost is 30/50/70/90/90/90/90
  • Chilled Touch damage is 50/90/130/170/230/290/350
  • Chilled Touch bonus attack range is 240.
  • Reduced Resistance talent from 'Ancient Apparition gains 150 bonus attack speed while under the effects of Chilled Touch.' to 'After triggering Chilled Touch, Ancient Apparition gains 120 bonus attack speed for 3 seconds.'


  • Fixed Vampiric Brotherhood not properly granting its maximum health regeneration.
  • Thirst lifesteal from attacks from 15% to 20% for each buff you have and each debuff the enemy has.


  • Snot now reduces armor by a baseline of 2/2/2/2/3/4/5
  • Snot armor reduction from 2->5 to 1.4/1.9/2.4/2.9/2.9/2.9/2.9
  • Snot now slows movement speed by a base of 20%/20%/20%/20%/25%/30%/35%
  • Snot movement speed slow per stack from 15% to 3%/6%/9%/12%/12%/12%/12%
  • Mucal Flood from 'Snot's maximum stack amount increased by 2' to 'Snot's maximum stack amount increased by 4.'
  • Fistful O' Quills talent from 'You have a 15% chance on auto-attack to activate Quills, ignoring its cooldown.' to 'You have a 25% chance on auto-attack to activate a 50% damage Quills, ignoring its cooldown.'
  • Piercing Wounds talent from 'Quills' damage is increased by 80.' to 'Quills' damage is increased by 60.'
  • Yer Mum's cooldown from 16->4 to 24/20/16/12/12/12/12.
  • Yer Mum's duration from 8 to 5.
  • Yer Mum no longer causes units to have a chance to deal reduced damage.
  • Yer Mum now silences the target and reducing its attack damage while increasing its attack speed.
  • Yer Mum's attack speed increase is 100/100/100/100/150/200/250.
  • Yer Mum's damage reduction is 50%/50%/50%/50%/60%/70%/80%
  • Yer Mum Fat talent deprecated
  • Added Death before Dishonor talent - "Bristleback lifesteals 35% of all damage dealt to units affected by Yer Mum."
  • Worked Up now grants attack damage instead of attack speed.
  • Worked Up now has a stack limit of 5/5/7/7/9/9
  • Worked Up attack damage per stack is 22/28/28/34/34/40
  • Worked Up movement speed per stack from 1.5%->2.75% to 3%/4%/4%/5%/5%/6%
  • Worked Up stack duration from 16 to 14
  • Smack Talker Frenzy from 'Worked Up's attack speed bonus per stack increased by 10.' to 'Worked Up's attack damage per stack increased by 24.'

Chaos Knight

  • Chaos Bolt mana cost from 110/120/130/140/140/140/140 to 60

Centaur Warrunner

  • Hoof Stomp mana cost from 130 to 100/110/120/130/130/130/130.
  • Hoof Stomp cooldown from 13 to 15/15/15/15/14/13/12
  • Hoof Stomp duration from 1.8->3.0 to 1.7/2/2.3/2.6
  • Hoof Stomp damage from 100/150/200/250/300/350/400 to 100/150/200/250/325/400/475
  • Thunder Of Hooves talent from '-6s Hoof Stomp Cooldown' to 'Centaur gains the Stampede buff after casting Hoof Stomp'
  • Double Edge can now be auto-cast, casting the ability if its off cooldown upon landing an attack as part of the attack.
  • Double Edge cooldown from 8 to 10/8/6/4/4/4/4.
  • Double Edge's damage radius from 350 to 190.
  • Double Edge's base damage from 175->625 to 150/250/350/450/450/450/450
  • Double Edge's strength added to damage from 75% to 60%/60%/60%/60%/80%/100%/120%
  • Axe of Ages talent from '0s Great Edge cooldown' to 'Great Edge cooldown reduced by 4 seconds but Double Edge self-damage increased by 50%.'
  • Hammering Strike deprecated.
  • Added talent Powerful Counterswing: 'Units hit by Great Edge have their damage reduced by Centaur's strength.'
  • Champion's Presence's cooldown from 12 to 28/28/28/28/24/20/16.
  • Champion's Presence duration from 6 to 10.
  • Champion's Presence mana cost from 100 to 80/90/100/110/110/110/110
  • Champion's Presence bonus attack and spell damage from 15%/30%/30%/45%/45%/60%/60% to 15%/30%/45%/60%/60%/60%/60%
  • Champion's Presence no longer provides healing amplification. Instead provides 15/30/45/60/60/60/60 health regeneration.
  • Champion's Presence threat amplification from 15%/15%/30%/30%/45%/45%/60% to 15%/30%/45%/60%/60%/60%/60%
  • Frayed Nerves talent from 'While Champion's Presence is in effect, all self-damage is ignored.' to 'Champion's Presence provides 30% damage reduction while active, self-damage is reduced by 60% instead.'
  • Added talent Hidden Power: 'Champion's Presence reduces threat gained instead of increasing it, dealing Warchief's Hide's Thorns as bonus physical damage every attack while not under attack from any unit.'
  • Renamed Warchief's Presence into Warchief's Hide.
  • Warchief's Hide Thorns per level from 4 to 5.
  • Removed Dragon Ogre's Aegis talent.
  • Removed Hide of an Ancient Warrior talent.
  • Scepter effect from 'Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs.' to 'Warchief's Hide becomes a 900-radius aura, granting every hero its effects. Uses the hero's strength and level for calculations.'
  • Hurt Mentality talent from 'Stampede Stuns' to 'Stampede's slow duration tripled and stuns for 1.5 seconds.'


  • Strafe cooldown from 30->15 to 34/30/26/22/22/22/22
  • Strafe mana cost from 75->105 to 40/50/60/70/70/70/70
  • Strafe attack speed from 110->410 to 90/120/150/180/180/180/180
  • Strafe duration from 3.5 to 3/3/3/3/4/5/6
  • Strafe no longer provides 50% evasion against all attackers. Now only dodges all projectiles every 0.5 seconds.
  • Explosive Arrows renamed to Searing Arrows
  • Searing Arrows mana cost from 6->12 to 12
  • Searing Arrows deals 24/36/48/60/72/84/96 bonus physical spell damage on hit, no longer deals damage in a radius around the target.
  • Lodestone Vibrato talent from 'Explosive Arrows applies a debuff to the main target that lasts 3 seconds. If debuff expires naturally, the target takes triple Explosive Arrows' damage as magical damage. The buff does not stack and does not refresh.' to 'Searing Arrows applies a debuff to the target that lasts 3 seconds. If debuff expires naturally, the target and all enemies within 325 units of that target take triple Searing Arrows' damage as magical damage. The buff does not stack and does not refresh.'
  • The Lost Octave talent from 'Explosive Arrows allows mutltishot on 1 additional enemy.' to 'Bone Shot targets 1 additional unit.'
  • Skeleton Walk cooldown from 20->14 to 20/19/18/17/17/17/17
  • Skeleton Walk bonus movement speed from 15%->75% to 15%/30%/45%/60%/60%/60%/60%
  • Skeleton Walk duration from 20->50 to 25/25/25/25/30/35/40
  • The Song of No People talent from 'Skeleton Walk now blinks to the target location, fearing enemies for 2 seconds, then gains Skeleton Walk for half the duration. No longer becomes invisible.' to 'Skeleton Walk now blinks to the target location, fearing enemies for 2 seconds, then gains Skeleton Walk for half the duration without becoming invisible. Skeleton's Walk is additionally reduced by 9.'
  • Burning Army cooldown from 110->35 to 90
  • Burning Army mana cost from 125->375 to 150
  • Burning Army archers from 6 to 3/4/4/5/5/6
  • Burning Army duration from 20 to 20/20/40/40/60/60
  • Melody of Death talent from 'Burning Army now spawns in a circle around the targeted position and all spawn at the same time.' to 'Burning Army now spawns in a circle around the targeted position and all spawn at the same time and has its cooldown reduced by 15.'
  • Moving Allegretto talent from 'Burning Army skeletons can move at Clinkz's speed and follow their current attack target.' to 'Burning Army skeletons can move at Clinkz's speed and follow their current attack target. Additionally, when Clinkz casts Strafe or Skeleton Walk, they gain its benefits.'

Dark Seer

  • Killbox Maneuver talent deprecated
  • Added talent: Otiluke's Contraption - Upon expiring, Ion Shell explodes, healing allies for 25% of the total amount damaged over its lifetime. Total healing is spread evenly over all allies.
  • Hanna's Colours talent from 'Ion Shell affects the unit it was cast on, if they are an enemy unit.' to 'Ion Shell affects the unit it was cast on, if they are an enemy unit, and Ion Shell's damage per second is increased by 15.'


  • Enchantments of Carnage has been deprecated
  • Added talent: Enchantments of Peace - Enchantress heals all allies within 625 radius of the target for 100% of the Impetus damage dealt. Enchantress always benefits from this healing.

Faceless Void

  • Time Warp cooldown from 18->6 to 18/14/10/6/6/6/6
  • Time Warp's max travel distance from 900 to 675/675/675/675/750/825/900
  • Tomorrow Today talent now also reduces the cooldown of Time Warp by 2 seconds.
  • Clock Stopper reworked into Time Dilation: Faceless Void emits a 775 radius aura of slowing, slowing enemy attack speeds and cooldowns, while increasing his own.
  • Time Dilation grants 50/100/150/200 attack speed and slows attack speed by 25/50/75/100 while active.
  • Time Dilation reduces Faceless Void's active cooldowns by 25% while it is active, while slowing enemy cooldowns by 50% while active.
  • Time Dilation lasts 8/8/8/8/10/12/14 seconds and has a 22 second cooldown.
  • Reworked scepter from 'Grants Clock Stopper to all allies within 900 radius' to 'Allies within Time Dilation's radius benefit from Time Dilation'
  • Clock Hands Grip talent from '"When Time Lock activates during Clock Stopper, the duration is increased by 0.25 seconds and another attack is triggered.' to 'While Time Dilation is active, Time Lock procs deal double damage and have their duration doubled.'
  • Tick, Tock, Tick, Tock talent from 'Grant Clock Stopper when attacking while within Chronosphere.' to 'Activating Time Dilation creates a 200 radius Chronosphere around Faceless Void.'
  • Chrono Trigger reworked into Time Lock
  • Time Lock has a 12%/16%/20%/24%/24%/24%/24% chance to deal 20/25/30/35/50/65/80 bonus damage on hit and spawning an illusion to attack a second time. The illusion deals 100% outgoing damage and can trigger this ability.
  • Time Lock stuns the target for 0.65 seconds, stunning minions for 3 seconds instead.
  • Added Innate: Erase Timeline - When Faceless Void is damaged, there is a 15% chance the damage instance will be ignored. When Faceless Void is affected by a spell, there is a 15% chance he will dodge the spell and all its effects.'
  • Clock of Omens talent from 'Chrono Trigger backtrack chance increased by 8%, but the backtracked time is reduced by 0.5s.' to 'Erase Timeline's trigger chance increased by 10%'
  • Sphere of Influence talent from 'Chronosphere gains an additional 175 AoE.' to 'Chronosphere's radius increased by 175 and its duration is increased by 1 second.'
  • Timeless Power talent deprecated
  • Added talent The Bells Toll - All allied units in Chronosphere's radius have a 20% increased chance to deal critical damage.


  • Dual Breath cooldown from 10 to 10/10/10/10/9/8/7
  • Dual Breath mana cost from 130->190 to 140/150/160/170/170/170/170
  • Dual Breath chill from 18%->42% to 18%/26%/34%/42%/42%/42%/42%
  • Dual Breath damage from 20->140 to 20/40/60/80/80/80/80
  • Our Matriarch talent from 'Dual Breath chills for an additional 22%.' to 'Dual Breath chills for an additional 18% and deals 40 more damage per second.'
  • Our Brother Burns talent deprecated.
  • Ice Path cooldown from 12 to 12/12/12/12/11/10/9
  • Mother's Teachings talent deprecated
  • Added The Burning Blizzard talent: "Units affected by Ice Path take 50% more damage from Jakiro's other abilities."
  • Liquid Fire cooldown from 20->4 to 19/14/9/4/4/4/4
  • Liquid Fire's damage per second from 10-48 to 10/10/10/10/20/30/40
  • Liquid Fire's attack speed slow from 30->90 to 30/30/30/30/40/50/60
  • Multiple instances of Liquid Fire's debuff now stack.
  • Searing Mournival talent from 'Liquid Fire lasts for 3 more seconds.' to 'Liquid Fire's reduces attack speed by an additional 15 and damage per second increased by 80.'
  • Run like Wax talent from 'Liquid Fire reduces attack speed by an additional 60 units.' to 'Liquid Fire slows movement speed by half the attack speed slow and for every 30 damage it deals, it reduces the enemy's armor by 1.'
  • Added an innate to Jakiro: Elemental Convergence: Whenever Jakiro casts Dual Breath, Liquid Fire or Macropyre, he gains one stack of Fire Attunement. Whenever Jakiro casts Dual Breath or Ice Path, he gains one stack of Ice Attunement.
  • Each stack of Fire Attunement will increase the damage dealt by Jakiro's abilities by 6%
  • Each stack of Ice Attunement will increase the duration of Jakiro's abilities by 4%
  • Jakiro can have a maximum of 4 stacks of Fire Attunement and 4 stacks of Ice Attunement. Upon gain 4 in both, both are lost and Jakiro gains Elemental Convergence.
  • During Elemental Convergence, the next ability will gain double the benefit from Fire and Ice Attunement, as if at maximum stacks (its duration will be increased by 32% and its damage will be increased by 48%).
  • Once this ability is cast, the buff is lost.
  • Added Pyrexaen's Eternal Bond talent: 'Upon gaining Elemental Convergence, all of Jakiro's cooldowns are reduced by 10 and Jakiro gains 300 mana and health.'
  • Macropyre scepter now reduces Macropyre's cooldown from 60 to 45.
  • Macropyre scepter duration from 30 to 15
  • But a Spark of Truth talent from 'Macropyre deals Pure damage and pierces magic immunity' to 'Macropyre width increased by 140. Jakiro and his allies have 25% cooldown reduction while standing inside the flames.'
  • Deprecated Casting Rebellion talent
  • Added Within the Frozen Inferno talent: 'Macropyre's damage increased by 10% of its base damage for each second an enemy stands within the fire.'
submitted by psychofear to bosshunters