RANDOM CHART OF PLAYER TYPES IN TF2:
LAWFUL GOOD:
Medic mains and Teachers: they generally respect the unspoken and spoken rules of tf2, no capping on high tower, spare friendlies, and never be toxic. sometimes even go out of there way to teach new players how to survive, which is why they are the most important group of players to the game.
Friendlies: you know who these guys are, they almost never kill other players, unless in self defense, they play silly unusual jokes on random casual servers, and are a small but essential part of tf2's appeal, because the only thing on earth that can convince that one salty try-hard (aka me) to not delete tf2 prematurely; Is a server wide hoovy conga line.
NUETRAL GOOD:
hacker police: the name basically says all you need to know, they have joined a large group of players known as hacker police, they valiantly go around attempting to halt cheaters so that they can't suck the fun out of matches with their bull crap.
Casual Players and Veterans: these guys generally respect the fifty fifty rule, but still get a little salty when they feel cheated out of a kill, and still don't hesitate to shoot whatever is in there way, even though they still regret it when they accidentally kill a friendly who's minding his own business, these guys usually hang around on
creators.tf or casual servers, but can really be found anywhere at the right time.
Pybros and Team players: these guys are one of the only reasons everyone hasn't given up on tf2's community (you'll see what I mean later) these guys are ALWAYS supporting their team and are rarely absent when you need them, these guys are similar to Medic mains and Teachers in that way, but rarely hesitate to kill enemy players no matter what they're doing, and even though they may stop if told, this still separates them from the other categories.
CHAOTIC GOOD:
Counter Hackers: this category encompasses any players that use hacked clients like aimbot to fight against hackers, this method is as equally upheld as it is frowned upon, since the community is almost perfectly divided as whether or not this is a valid method of combatting hackers.
Adrenaline Junkies and Casual Try-Hards: these guys are the best kind of players, when there on your team, these kinds of people are looking for a challenge, are probably chugging sodas IRL, and are most likely to play spy or sniper because they crave a high risk high reward playstyle, usually you don't see them anywhere except casual or
creators.tf but some types have been seen in Mann vs Machine boot camp, they generally go Rambo on whatever class their playing but some will still know when to back off, others just keep advancing fearlessly into the thick of enemy territory where they meet their demise, over and over again, resulting in short lived saltiness, but they're always back for the next game.
товарищ отряд: possibly the most terrifying thing to see on the other team. they are most notoriously a battalion of heavy's but are just as commonly squadrons of soldiers, the reason they can be so terrifying is that they often have the element of surprise as the other team rarely expects a full team of charging Russians or soldiers, as well as enormous damage potential, and if any class can have a problem with one heavy or soldier, they will have a far bigger problem with an entire team of them. class rushes with other classes very much exist, but are notably less common.
LAWFUL NUETRAL:
Battle Medics and Engineer Mains: these guys are here because they crave the satisfaction of killing and pushing back the enemy team, but still want to help their own team at the same time. they often appear at the beginning of the round where they set up their gear and begin building uber, and once the round is in session, they show their true colors, which are of course amazing, they all want to win but they also want to win TOGETHER which is why they choose a more supportive role, these guys can be found in Mann vs Machine and most casual games.
TRUE NUETRAL:
"Friendlies": they are referred to hesitantly as friendlies because they aren't truly friendly, they are commonly found playing as holiday punch heavy and getting a handful of kills before leaving a while later, they enjoy messing around as much as seriously playing the game, but due to their blameless lack of patients, they abruptly shift between the two, resulting in a 50/50 chance that they will kill you on sight or start a conga.
clueless free to players: there's a special science behind the origins of this player type, and it starts with you; if you can, try to remember your first day of school, how awkward did you feel, how curious were you about school what kind of people do you remember meeting, most likely didn't say much or let your personality show. and neither will these guys, they are a danger to nobody as they have no idea how to move around properly or even shoot, and are either mercilessly killed or kindly taught the ways of tf2, all depending on what kind of players they meet first.
CHAOTIC NUETRAL:
Veterans, Casual Pub Stompers and Competitive Gods: these guys are the definition of "better than aimbots" they are no strangers to godlike killstreaks and they're stats cause you to pinch yourself in utter disbelief. All of them rank stupidly high in competitive and/or casual. they will appear out of thin air, and within a minute have your entire team wondering if he's actually god himself coming to judge
mann.co mercenaries for their sins, they rarely ever use the chat, and never play medic or heavy, due to their lower skill ceilings, if you identify one of them, just disconnect, it's probably to late and there's no chance your team's going to recover.
Bug Exploiters and Joke Loadouts: they can be anything from demo pans to Delfy himself, they may use the latest exploit either for good or evil, with good being to kick hackers into the next update and with evil being literally anything else on casual servers, they aren't anywhere in evil as they usually do it for laughs and little more, they rarely want anyone to take it personally. and on the other hand we have joke loadouts, which have nothing salty about them, save for when they actually work, to the surprise of everyone including the user, which rarely occurs, and every other time they don't work, and then it's just funny.
LAWFUL EVIL:
Gate keepers: this category isn't an insult it's just a fact, much like "friendlies", these kinds of people resent free to plays and everything to do with them, some because they feel that f2p's bring their teams down, which is quite unlikely, and others because they believe f2p's killed the game, which is even more unlikely, because tf2 actually grew when the game became free, they are part of the reason tf2 is suffering as of lately, since new players are essential to the growth of the game, and gatekeepers are discouraging new players from continuing to play tf2.
NUETRAL EVIL:
Salty Losers and Toxic Try-Hards: if you're not familiar with the worst experience of tf2 imaginable, let me introduce you, these people are certainly not the worst, but can still be pretty vile, whenever your enjoying yourself in one game, there's always another game at the same time where some poor guy is dealing with an absolutely disgusting human being, one that has an inflated ego, no personality, and no filter on his mouth, sometimes comparable to hackers, except these ones have the self respect to not cheat in a 13 year old game just to ruin everyone else's day.
CHAOTIC EVIL:
Cheaters and Bots: imagine going through labor just to give birth to a child who cheats in a 13 year old videogame to ruin some random peoples day and inflate their own ego, and afterwards automate the process to eliminate literally every reason they had for doing it in the first place, this is that person, the looney bin rejects of internet world, people like Yeager and Mr. Moogly, with Yeager arguably being the more disturbing of the two, he claims to be rich and have a multi million dollar computer and house, all while his online personality is extremely similar to a 4 year old child who knew 10000 different bad words and sustained severe brain trauma. they all have one thing in common, they should be avoided at all costs, if the hacker police are batmen then these guys are jokers, and yes, they are just as insane.
submitted by
Nordenheimer to
tf2
I, Bandit
Prelude:
Bandits are the unsung heroes of the game. The most dangerous thing in the game, in the absence of bandits, is... nothing, really, because the player can outrun everything else. The aggressive monsters are easily bested with a bow, which means that once you've killed your first pig, the PvE game ends - you now have the tools to kill all the environmental enemies.
Beyond that, you farm and build a base in peace, for what? There's no threats to combat from the environment at that point...
Enter, the Bandit;
Bandits are the high level enemy. Why do we bandit? It's simple; because the servers need bandits. We teach players how to survive, with extremely punitive negative reinforcement. "Life lessons" such as no fires at night, no open roof, metal doors, prevent laddering, etc etc.
Next-Level Banditry
A truly intelligent bandit will establish an open location away from their home base for fresh spawns to live, and provide them with early housing and a starter kit. Teach a man to fish. Then, when you kick the man's door in a day later, he will have much more fish to take. Always do your best as a Bandit to encourage the healthy, vibrant, and growing lowemiddle class of the game. A Rock-Bro is essentially worthless to you, but give him leather and a pickaxe, and set him loose into the world - and he'll be ripe fruit in a few days, after diligently stockpiling resources for his first large wooden base.
This Land is My Land;
Prioritize the lands around your base, and keep them clear of everything - even Rock Bros, guide them away and to your fresh spawn hotel, or kill the failing that. That land is yours. The bounty is yours. Those resources are yours. Do all you can to give the area a bad reputation - sniper towers around all the fields to snipe with a bolt action, raid the nearest houses and take them over completely, patrol and enforce your turf claim.
Don't Get Dead
Once a bandit has established their base, laid claim to a region, manipulated total control of a region, bolstered the Rock-Bro class, and is now actively harvesting their leather-clad woodhouse fruit, there can be only one problem. Kevlar-Bros. The greedy bandit will look to his other wealthy elites. The best thing to do is avoid a straight fight. Only accept a battle on your terms, where you have an advantage. Else, flee to a superior location, or failing that - your base.
Your base must require more C4 to get into than the stash is worth. Constantly re-evaluate your stash. Consider a secondary vault base somewhere hidden in your territory, just in case. Use all your tricks learned from raiding your leather-clad workforce to prepare a defensible base made entirely of metal, with false room, fake caches, hidden caches, trapped rooms, rooms with shooting windows, etc.
Above all else - if a fellow wealthy bandit elite chooses to make war with you, you must win and crush them. Erase their legacy from the server history utterly. Take their base by force, using as many resources as necessary, even if it is sure to be a pyrrhic victory. Eliminate the threat, and voice it loudly to the server, especially if they were a well-known bandit. Adding a notorious head to the totem pile serves only to help you control your land better, and dissuade other bandits from looking your way. Soon, you will climb to the elite-caste among bandits.
Go Forth
Knowledge is power, fellow bandit. Go forth, and do your server the honor of being it's bandit. Be loved, then hated, then feared by the Rock-Bros, and crush any who stand in your way. Such is the way of The Bandit. And never, ever, apologize.
--EDIT--
Forgotten Chapter - On Hackers,
Hackers running rampant on a server will cause your well-raised crop of leatherock bros to jump servers. There they will employ all you taught them, but someone else will reap the rewards - while you are left with a desolate server filled with aimbots. It's your duty as a Bandit, well armed and armored with resources to spare, to do whatever you can to shut down the hacker. Some tips: Speedhackers are typically terrible shots, but people with speedhack also usually have noclip - so stay in an open area away from stuff, and jump if they come towards you (They usually sprint up w/ shotguns). Either cap them from afar with M4, or try to out-shotgun them when they charge you. Aimbotters are tough, but they need to reload! Bring a few guys, and sleeping bags. Bait out shot by charging an edge then stopping short - they'll start firing attempting to kill you as soon as you come out. Count the rounds, and try to get him while he's reloading. When dealing with the gravity/suicide bug hackers, stay in your base and try to snipe from a window. Etc, Etc. Also, Fraps for evidence and contact your Admin. Hackers are cheating - but not immortal. Keep the wolves away from your sheep as best you can - it falls to you as the strongest on the server.
submitted by
Lord_Derp_The_2nd to
playrust