Today, instead of doing a bug report or suggesting something, I want to focus on how far Krunker has gotten as a game. I feel like a lot of people feel like old Krunker was better, but -at least from my point of view-, that was far from the case.
General: Guests galore:
The game was FILLED with guests who had never touched a keyboard before. Most people just wanted to quickly check this new IO game out, and then moved on. Whenever we had a lobby with more then 5 people with usernames, it was a special event. We'd often screenshot it or add each other on discord, as to stay in touch.
Players were often highly under experienced with the game. They did not know how to open chat, they didn't know how to switch classes, how to crouch, how to aim with the sniper, etc. When I made my first parkour map, I had to explain constantly to people what parkour was, and that no, you do not get guns in parkour.
Believe it or not, a hacker epidemic is not new to Krunker. Very early into the games' life cycle hackers were already a thing. There was no way to report or vote kick players, even so, there was no /kick or /ban command yet. They could also increase movement speed and have infinite magazines, which I believe is no longer be possible. Similar to now, the top of the leader boards were filled with hackers. Quote from update 0.9.0 by Sidney de Vries;
>! - Fixes to aimbot are coming in the next update (its not easy to detect these bastards. Accounts using aimbot will have been flagged after this update and will be deleted soon)!< https://youtu.be/lTxeP7qtPMA
Krunker has had lots of infuriating glitches over the months. The game would freeze, lag, the 0 hp glitch was a thing and so was the illegal character name glitch. Every time an update was released a new game breaking bug was found. Bugs that allowed you to see thru walls, map exploits that we're seriously overpowered and unfair. People could also steal other's names, so if you reported them, it could get innocent people banned. A scoreboard bug; https://i.imgur.com/9ue1OSm.png
These bots would fill up the servers and spam everyone. Eventually all the servers were filled and you could not enter them anymore; https://preview.redd.it/vel0gymia8341.png?width=684&format=png&auto=webp&s=83cc587698e044c780a52998be534d187339b7ef Balance:
Krunker's balance was way worse then it is now. There already was a small selection of classes, of which half was useless. Run and gun, Spray and pray, Vince and Marksman were nearly useless. The only classes which got used we're sniper, assault and detective. The hitboxes were gigantic, so having a one shot weapon like the revolver was insanely overpowered.
For several months we could only play on 1-2~ maps. They were full of exploits and broken spawns. Due to the slow XP gain and hackers, it got tedious even quicker, and you could only play TDM/FFA. Most people would level using boosting lobbies.
If you went to play custom maps you would either play burg with insane settings
, or play a map that looked kind of like this
. I already had experience with a tool similar to Krunkers map maker, which made me part of the 2-3 map developers of Krunker who actually knew what they were doing.
This is both a plus and minus. The community was laid back, but maybe a little too much so. Discord servers were a mess, small tournaments weren't set up properly and there was a bunch of drama and friend politics going on.
I've asked administrators and community members about ToS and by them hosted tournaments before, and they did not know standard answers, having to contact Sydney to find out. Staff has definitively improved.
The biggest up of the old community was how small it was. I really miss the direct communication with Staff, how easy it was to fill a lobby as a starting map maker. I experienced the start of a lot of things, which not many people have or will experience.
DQ as #18 clan in the world (out of 25 clans that existed) My friends tank as top post on reddit
(No longer top post, ofcourse) Getting verified
What can we learn from old Krunker?
Just let the developers do what they have always been doing. Anti-hack and performance have
gotten better and new features still come out. I think staff is doing a good job of moderating their platforms, without ruining the community feel with too much seriousness. Just keep doing what you're doing.
However, I do feel like communication and recognition has gotten a lot harder for the serious creators of Krunker.
The Reddit used to be a place where people could show off their talents, and got rewarded for it. This post
showed the result of my friend working on a Tank, combating the many rotation glitches of the map editor, spending hours messing with the raw map data to get everything right. The top posts of this Reddit were mostly creations just like these. Now the Reddit gets filled with quickly slapped together memes, which bury a lot of serious posts. This post
by me got a lot of attention, it showed how incredibly revolutionary trigger objects are. After a couple hours the post got buried and almost no one ended up doing anything with it. I'm sure this post won't get far either.
If you give feedback or suggestions, you have no clue if a staff member read it or never got to read it. I'd rather know that my idea got ignored by a developer then them never having had the chance to see it in the first place.
Of course I can't make Krunker return to the days were you'd sit in VC with a dev and 4 other people, or where you casually joined the mod-chat VC as a member. There are however people that actively work on improving this game for others, or creating amazing content for it, which get kind of ignored. They often get the same or less recognition and treatment as everyone else.
Krunker is improving, but the people which help with improving Krunker seem to not really get recognized imo.
If I am wrong though, feel free to correct me. This post is far from perfect, most things had to be done off memory, but this is my perspective on what old Krunker was like.