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Dear Escapers!
We are glad to present you the preliminary patch notes for the 0.12.7 patch!
• Customs expansion (expansion of industrial area, construction site, added many new explorable buildings, stationary weapons, new location for Reshala spawn etc.)
• Added new scav boss - Sanitar.
A former doctor, he worked in the health resort "Lazurny bereg", and before that in the TerraGroup laboratory. After the events that happened in Tarkov, he gathered a gang with former colleagues and operates on the "Shoreline". Actively uses professional skills in combat, quickly healing himself and the gang members. He uses various stimulants and medications, including those of his own production. He can quickly perform surgery by pulling out a bullet or applying a tourniquet on the field. Sometimes he is loyal to the Scavs and can leave a couple of first-aid kits or other medical supplies for his own group members on location
• New quests on Shoreline
• System for reporting suspicious players, unacceptable nicknames and game bugs abusers (on the post-match screen)
Improved AI behavior:
• Bots can pick up items now
• Improved AI behavior when they see bodies
• Bots now can pick up a second firearm from bodies
• AI now can greet each other or player scavs, showing their peaceful intentions
• Bots will eat\drink while in peaceful mode
• AI will perform a mag check when in peaceful mode
• Bots can check someone for friend or foe by aiming at him for some time, if they’re not sure of one’s intentions
• Bots will sprint while patrolling if they consider the spot being dangerous
• AI will be able to storm the player as a group, if he’s holding position and attacking them
• AI will try to avoid dangerous places
New weapons:
• FN GL40 Grenade launcher
• Mossberg 590A1 Shotgun
New ammo:
• .366 AP-M
• .45 ACP Hydr-Shock
• 9x19 mm QuakeMaker
• 9x19 mm 7N31
• .45 ACP Lasermatch FMJ
• .45 ACP AP
• 7.62x51 mm M993
• 40x46 мм M381 HE
• 40x46 мм M386 HE
• 40x46 мм M406 HE
• 40x46 мм M433 HEDP
• 40x46 мм M441 HE
• 40x46 мм M576 buckshot
Added new stimulants:
• 3-(b-TG)
• L1 (Noradrenaline)
• P22 (Specimen 22)
• AHF1-M
• Meldonin
• "Obdolbos" cocktail
• M.U.L.E
• Added an additional icon for the network connection status in case of high packet loss
• In the container slots window, the container tag is now displayed in the header
Iteration of improving and reworking the skill system:
New skill "Surgery"
• Reduces HP penalty for surgery
• Improved surgery speed
• (Elite) No HP penalty for the restored body part
• (Elite) Maximum increase in the speed of surgery
New skill "Aim drills"
• Increase of the aiming speed
• Decrease the volume of aiming
• (Elite) No hand shaking at any stamina value, first 2 seconds after aiming
• (Elite) Reduced hands shaking during tremor and fracture, the first 2 seconds after aiming
Rework of the “Strength” skill
• Increase all weight limits
• Increase the speed of the sprint
• Increase the jump height
• Increase the strength of the grenade throw
• Increase the strength of a melee attack
• (Elite) The weight does not take into account the weapons on the sling and on the back
• (Elite) Melee attack can be stronger than usual
Rework of the "Endurance" skill
• Increased feet stamina
• Reduced stamina consumption for jumping
• Increased holding breath time when ads
• Increased the speed of breath recovery
• (Elite) Maximum increase in breathing recovery rate
• (Elite) Breathing is no longer dependent on energy
• (Elite) Increased stamina reserve
Various fixes in old skills
• Added 5 HP to the health of “Chest” zone (from 80 to 85)
• Optimized the rendering of decals
• Fixed freezes that happened when the sound of thunder or the sound of grenades exploding was played
• Optimized the performance of the game server
• Fixed an issue with killing the boss of a group of raiders who appeared on the scene after interacting with the trigger was leading to errors on the server
• Minor optimizations on the first shot or hit
• Optimization of hideout sounds
• Fixes of errors that could potentially lead to different freezes
• Iteration of fixes and corrections in UI
• Bug with the PostFX menu that remains on the screen after closing the settings
• Bug playing the sound of contusion if the sound is turned off in the settings
• Bug of jerky animation of shooting weapons in the Hideout shooting range
• The passage of raiders on the laboratory through the doors
• A bug that allowed you to quickly move when constantly tapping the "Run" button when overweight
• AS VAL with the handle adapter "Rotor 43" is now impossible to fold
• Inability to exit the location via the paid exit “Car”, if you reconnect at the start of the exfil timer
• Bug with throwing away the magazine when reloading the weapon via the context menu
• Error 228 when receiving items from an expired email
• Formulas for calculating prices for items with its resource and its commissions
• After the reconnect, the equipment that was not searched become searched
• The sound of the visor on/off remained at one point, and does not follow the character
• Bug that wouldn't block buttons on the bottom panel after reconnecting as a Scav
• Interface block if you go to the “Map” screen without a map
• Bug when the "Receive all" button opened only the first and last message with items
• Various bugs with switching the sound from “outdoor " to "indoor", and back, when reconnecting
• Bug of not blocking an item after it was added to the merchant's sales table
• Cartridges from packs of cartridges found in raid now have the status " found in the raid”
• Error when studying items from the scav box
• Fixes in the flea Market
• The search will be updated if you delete and add an item to the wish list
• Loss of a player's nickname and rating from the offer line after applying filters
• The “search by item" option now resets the selected filters
• Bug displaying the loading spinner on top of the list of offers
• The mount without the “Found in raid" label ceased to be semitransparent (blocked) in the selection of the item for the offer, if you put and remove the mod on it
• Bug when the merchant's avatar was flattened
• Incorrect tag behavior on marked items for a flea market offer if you select multiple items from the container, closing and opening the container
• Horizontal scrollbar on the product sales screen
• Bug when the player couldn't put 2 identical weapons on the flea market if one of them was included in the starter kit for pre-order
• Error 1508 - You send bad items- when putting an empty pack of cartridges on a flea Market
• Bug, when for buying through a flea market goods from npc merchants needed items found in raid
Fixed in weapon presets
• Displaying the indicator “you have mods to build” when there are no mods for the build in the stash
• Bug when the build could have been built with the wrong mod that was not in the preset
• Weapon disassembly bug if you build the same preset twice with the same weapon
• Ability to select items that are blocked for purchase, via the presets by clicking the button “Select all”
• Packs of items are no longer displayed in the purchase lists of preset mods
• The purchase lists of presets no longer display items the player's own offers
• Added an error about lack of space when purchasing preset mods
• Bug when opening presets through the lower panel that caused the game client to freeze
Fixed in the hideout
• Various fixes in the bitcoin farm
• White authorization screen if you improve the pre-order version while in the hideout
• Bug when it was possible to install a filter with zero resource in the “Water collector” and it could not be uninstalled
• Calculation of fuel consumption time in the “Generator " zone
• Bug duplicating the canister icon, when selecting a canister, in the “Generator" zone
• Various bugs in group chat
• Bugs with the discharge of weapons in the stash
• Incorrect position of the fire mod pin and the turn of the barrel of the PPSH
• Visual bug for displaying a zero bonus in the base level zones in the Hideout
• Visual bug with the availability of time selection before the raid on the Laboratory screen
• A bug where the player could spawn outside the location
• Spamming error NullReferenceException: MuzzleManager
• An error that occurs every time after treatment or getting a fracture
• "Failed to create device file" error that occurs during client downtime
• Errors when assigning voice commands
• Spamming error when a large number of bots are active in the offline mode
• Various errors while loading in raid
• Various bugs and issues with Customs location
• Various bugs and improvements related to AI
• Fixed a bug when bots didn't follow a grenade throw with a voiceline
• Fixed a handful of bugs related to bots getting stuck
• Fixed a bug where a Gluhar would not react to a killed in the head ally
• Fixed a bug when bots tried to heal a blacked out body part
• Bots are now able to treat debuffs on blacked out body parts again
• Fixed a handful of bugs with bots knocking out doors
• Other AI related bug fixes and improvements
• Various localization fixes and improvements
• Other minor bugs and issues
• Now it is possible to examine items from the construction requirements screen in the Hideout
• Added displaying the time before the bleeding effect disappears in the stash
• Now if you are not matched to the raid within 45 minutes, the search will be canceled
• Updated SV-98 animation, hold, new animations when entering and exiting a sprint, new hold in the menu and on the loading screen
• Updated PPSH animation, hold, and new animations when entering and exiting a sprint
submitted by lordwerneo to EscapefromTarkov

In-depth guides to obtaining all 25 Hunter masks | Part 1 (Introduction + masks 1-4)

Quick intro to Hunters (+disclaimer)

Hunters are debatably the most dangerous enemy you can fight in the normal world in either division game. In the first game, you get the mask for killing a certain amount of hunters (for example: kill 100 hunters in the underground). In Division 2, you have to kill the likewise spawned hunter once. Hunters have substantially more armor and higher damage output than most if not all enemies in the normal world (outside of bazooka dudes). They also disable skills, and teleport away if they don't take damage for long enough. For this reason, I highly recommend you set your world to normal difficulty when you fight these guys (unless you seek a challenge). With all that out of the way, lets do this.
Disclaimer: This series is only in so many parts due to reddit only allowing 20 pictures per post. I wish I could do the full thing in one go, but I can't. Luckily, these are the easy masks, and you can probably snag all of them in one in-game night if you're quick.
I'm going to list these in order of easiest to spawn + fight. The further down the guide you go, the harder this is going to get to both fight them, and just spawn them in the first place.
MASSIVE THING TO REMEMBER: You can only spawn hunters when the in-game timer passes 21:00* (or 9PM in military time). You can find this clock by hitting Escape and then holding F, which will put you into photo mode.
*A couple masks can be spawned and fought during the day, but the only two you should really ever consider fighting during the day are Demon and the 4 from New York. However, I'm getting ahead of myself already...

Mask #0: Setup

In order to have the ability to even spawn hunters in, you must first complete the distress signal mission given by Agent Edwards once you reach level 16 (or 17, its one of the two). Its marked on your map as such, and when you select it, Agent Edwards will request that you join him to clear a building. Clear the building and at the end, you will be forced to fight a Hunter. You cannot kill this hunter, and it can't squad wipe you (the game physically does not allow you or the hunter to die). Chances are you've already done this, and can skip this step entirely (as you already did it :D).

Mask #1: Demon

Not quite the easiest to spawn, but definitely the easiest to take down. Head to the Theater settlement (or the Demolition Site CP if it is cleared), and head into the building shown here:
This is the same building as the distress signal, and (assumed to be) the same hunter. Once inside the building, you will be met with a large open area. Up in the windows, you will see 4 targets. Hit the targets from left to right with one shot each:
If you do it after 9PM, the Demon Hunter will spawn under the structure of the 4th target. I recommend getting somewhere high up to fight this guy, and just rain bullets onto him. Keep shooting until the fight ends one way or another. If your squad gets wiped, you'll have to wait until the next night to spawn him again, or join someone else's world if you're fast enough.
There's also a supply crate up in the rafters, so snag that while you're there too.

Mask #2: Wraith

I consider the Wraith mask to be slightly harder to acquire, simply because of the environment you fight him in. For starters, it is probably the most infamous method of spawning it out of the 25. Most people have heard the story of "Shoot the light out from the memorial and then salute it." That's how you spawn Wraith. Head to the Liberty's Call safehouse and head east to this monument located here:
Typically there's something going on behind it, usually being territory control. Clearing it is up to you, they sometimes will attack the hunter if it runs close enough to them. If the owners of the territory control hear the hunter's gunfire, they will engage the hunter. Now, spawning them is very easy.
Shoot the left spotlight out with any gun, a grenade might even work (but don't quote me on that). Then stand behind the flagpole and use the salute emote. If you're in a squad with other people, at least two of you have to salute at the same time for this to work. Sometimes all of you, sometimes only two, no idea why. Just be ready, the hunter will spawn where the orange circle is.
Although he spawns right on top of you, his first instinct will be to seek cover. You have a couple seconds to duck behind a nearby wall before possibly being ripped to shreds. Same story as last time though, shoot until someone wins (hopefully you). If you lose, you have to wait until the next night or a server reset (this goes for all hunters, so I won't mention it again after this point).

Mask #3: Crimson

Crimson is more or less the same difficulty as Wraith is, difference being "you are now fighting in a courtyard." Fast travel to the District Union Arena and head into the building directly behind you and on your left (once you turn around):
Really easy spawn, interact with one phone:
Run across the courtyard, and interact with the other one:
Hunter will spawn outside in the courtyard. Same deal, shoot a lot, try not to die, pick up a pretty sweet mask.

Mask #4: Ghoul

Now we're getting into the ones that require some real setup to do. Fast travel to The Shop safehouse and head for this underground section here:
Head down the side drain pipe with this lightbulb hanging down (foreshadowing).
Activate the ECHO while you're down here as well. Then, go up this this laptop and use it. The map will light up orange, and reveal a spot on the lake for you to go and visit:
The last step is the easiest. In the sniper stand in the middle of the lake, there will be a lightbulb hanging down (like in the pipe entrance). As soon as you shoot it, the hunter will spawn under it.
Same deal again, kill or be killed. If all goes to plan, you can pick up all four of these masks in one in-game night. Two strategies that I see work exceptionally well are either using the riot foam chem launcher with DPM builds, or signature weapon spam. Ultimately, you can also just fight them like normal, and it usually will work out fine.
Enjoy your four new masks, and look out for the sequel guides!
Edit: Added missing information
submitted by I_N_C_O_M_I_N_G to thedivision