One of the things that Piazo has done in the past that I really liked was the Iconic line; level one characters that, while not optimized, were solidly built and ready for play. Prestigious is my attempt at a similar idea, with one catch; these characters are geared for a Prestige Class.
Prestige classes are a holdover from 3.5, and handled exactly like regular classes with one caveat: you needed to qualify to take a prestige class. These would then give you fairly unique powers that'd you'd be hard pressed to get otherwise. A good example of this is the Chevelier
, a 3 level class that gives you several paladin abilities and the ability to reroll once if you fail against an enchantment. Gamebreaking? Not at all (well, until the flurry monk smites evil. That's just mean). But interesting.
Every one of these I do will be set up the following way: A statblock, what prestige class he or she is going towards (with link), what stats you need to raise to get them qualified for the class, general playstyle, and a brief background.
So, without further ado, the first of the Prestigious: Bryce Wyne, the Shadow Champion.
Male human ninja 1
None Medium humanoid (human)
Init +2; Senses Perception +4
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +0
Speed 30 ft.
Melee masterwork wakizashi +3 (1d6/18-20)
Ranged shuriken +2 (1d2) STATISTICS
Str 10, Dex 15, Con 12, Int 14, Wis 11, Cha 13
Base Atk +0; CMB +0; CMD 12
Feats Armor Proficiency, Light, Exotic Weapon Proficiency (Katana), Weapon Finesse, Simple Weapon Proficiency, Skill Focus (Sense Motive)
Skills Acrobatics +6, Appraise +2, Bluff +5, Climb +4, Craft (Untrained) +2, Diplomacy +5, Disable Device +6, Disguise +1, Escape Artist +2, Fly +2, Heal +0, Intimidate +5, Knowledge (Nobility) +9, Perception +4, Perform (Untrained) +1, Ride +2, Sense Motive +7, Stealth +6, Survival +0, Swim +0, Use Magic Device +6
Languages Common, Elven, Goblin
SQ bonus feat, ninja weapon proficiencies, poison use, scion of lore, skilled, sneak attack,
Gear masterwork wakizashi; shuriken (x10); leather; explorer's outfit; smoke pellet (x3); Gold remaining: 328
Bonus Feat Humans select one extra feat at 1st level.
Ninja Weapon Proficiencies Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
Poison Use At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Dangerously Curious (trait) You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Rich Parents (trait): You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Sneak Attack If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The ninja�s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual ?4 penalty. The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.
Prestige Class: Noble Scion
Stats to Raise: At level two, immediately raise Bluff, Diplomacy, Knowledge Nobility and Sense motive to two ranks. You’ll need a knowledge nobility score of 5, and a 2 in the others to qualify, so no point in waiting. As soon as you can, take the feat Noble Scion, and preferably take the Scion of Lore function of it. This will give a +2 bonus to Nobility, and a +1 bonus to other scores.
General Playstyle: Bryce follows that age old rule: Knowledge is Power. While a competent fighter with a flair for intimidating his foes, he spends most of his time gathering info on his enemies; talking to people around town, investigating leads, sneaking around and eavesdropping, whatever it takes. As your funds open up, gather more alchemical items/make them yourself. Get a tool belt and keep as many misc items there as you can; you never know when you’ll need that shark repellent.
History: The only child of the Duke and Duchess of Mahtog, Bryce watched his parents get murderd in front of him. From that day, he’s dedicated himself to stopping evil. While currently he is on a self-imposed exile to learn the skills he needs, one day he will return to his beloved Mahtog and eradicate evil.