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Hey, was not trying to be an ass or anything, just saying if I am constantly getting this error, why does the game crash after an hour or so and not right away. January 18, 2020 Most often since i look for a blog Document. Avoid the cost, effort, and lost time involved in taking your PC to a repair shop. Location: Client startup Reproduction Rate: 100% Steps to Reproduce: Start launcher via steam, brew coffee waiting for videos to play, log in. Notice screen turning black followed by a crash shortly after. A couple of third party sources. FMOD's examples and ran their example code and it worked fine. Install the game 4. Place the "validators" and "RelicCOH" in the game directory After placing it in the game directory, the game will prompt you to "insert the dvd" everytime you open the game.

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work-arounds for bug, where game freezes for 5-10 seconds in a GR.

I've been getting this frustrating issue for the last several weeks, where the game will freeze up in a GR for about 5-10 seconds, and then resume, usually with my character dead. Since others have also reported this, I did some reading in the Bliz bug forums, and this is a known issue since July. Since others have complained about it, I did some research.
it's not our fault... Apparently, when Windows 10 was updated to version 2004, something in the way the game's sound system interacts with the OS is causing a timeout and error. Bliz is still investigating... For now, there are a few workarounds (I just found these on the forums, and have not tested myself yet. I will do so over the next few evenings):
  • First, try disabling sound in the game, and in your system drivers:
    • control panel => admin tools => Computer mgmt => device mgr => sound => (open) => disable each audio output driver.
    • this works for some, but not for everyone.
OR
  • substitute the file fmodex.dll (64-bit or 32-bit, depending on which version of the game you're using) from another game.
    • This will disable game sound.
    • In addition, you must launch the game from the executable, NOT from the Blizzard launcher. (Running from the launcher will apparently cause the problematic dll to be downloaded again.)
OR
  • roll back Win10 rev2004 to a prior version, using Restore Points.
    • this is easier said than done, and you should really back up your PC before trying it... If you want to be conservative, clone your hard drive to a spare, remove your good drive and replace with the spare, then try the rollback on the spare
Here are some of the relevant threads:
submitted by cad908 to diablo3

6

Stumped by a GMFMOD memory leak in GM8

I have the following problem:
I've been using GMFMOD for a while now in a GM8 project (the project is simply too big and reliant on deprecated functions to port to Studio) and I've been having sound cessation issues for the longest time.
I am trying to:
Play sounds and bgm using FMOD, of course. And I've been doing that semi-successfully for years now. The problem would be that the sound effects stop.
I've got the background music set to priority group 1 and sound effects to priority group 2. What ends up happening: after a seemingly random amount of sound effects play, the sound effects cut off entirely. I can only assume that FMOD is failing to delete the sound effects, but most of the solutions I've tried aren't working especially well.
I have tried:
  • FMODGroupStop(2) does nothing.
  • Calling FMODInstanceStop() on the background music will allow the sounds to play. Creating a replacement instance causes the sounds to return to not playing.
  • Calling FMODAllStop() will allow future sounds to play. Creating a replacement instance for the music does not stop sound effects from playing. This is currently my only solution, and I'm currently running a function every fifteen seconds that saves the position/pitch/effects of the bgm instance, stops all sound, then creates a replacement bgm instance. The end result: the bgm replacement is seamless, but sounds can occasionally be heard stopping early, and the sound still can go out between stops depending on the computeamount of sound effects playing/luck.
I am using:
Game Maker 8.0 Pro, GML, fmodex.dll, and GMFMODSimple.dll
Does anyone know what could be causing this problem? Or at least, a better way to diagnose it?
submitted by Magnemania to gamemaker