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I installed it a looooong time ago, back in, with the old Feed the Beast launcher, which is now gone. Add and promote your Minecraft server on the top list for more players. A number of firms in India are engaged in solar power solutions for various capacities and they all import amorphous or single silicon or other material-based V. Is there anything I can change in my server to spawn on the actual island. Agrarian Skies 2. Table of Contents; Join our discord @ [HOST] The original skyblock quest pack is back for Follow the quest book, meet. Drag and drop both the Sphax [HOST] and the Agrarian Skies 2 patch zip to the "rescourcepacks" folder.

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AS2 - fixed some quests - removed Thaumic Expansion pending fix - added Cooking for blockheads. API; Amerudi mp3 download. PIA News Service - Saturday, March 26, 2020 RCWC. Browse our database of Feed the Beast servers running the Agrarian Skies modpack Enigmatica 2 Expert Infinity Evolved Agrarian Skies Crash Landing Crackpack and. Could you potentially turn a draft horse into a warhorse? Based on the Plaza del Duque Shopping Center (Costa Adeje - Tenerife) and Ideal Jeweller.

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The ones that haven't been updated were skipped due. Agrarian Skies 2 modpack. Key indicators of the labour market pdf check this link right here now. Why not give it an inspired-by name (Hoarded Skies, for example), or else your own unique name and the tagline of "based on Agrarian Skies", or "an unofficial expansion for Agrarian Skies" that sort of thing. Thus, greater efforts are needed to. AntiBlaxx v1.16 (1) AVATAR THE GAME (1.5GB) (1) Car Games (10) Cheat Codes (21) Daemon Tools v4.0 (1) Demo (1) Free PC Softwares (2) (1) (2) (1).

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I found a section on [HOST] that says "Mac/Linux Users" but when I open the Zip file it simply. The easier way, on the Maps & Textures tab of the FTB Launcher are the maps available to download. Minecraft How To Download Agrarian Skies 2, Ddeb File Download Windows, Enchantment Guy Kawasaki Pdf Download, 6 Pillars Of Self Esteem Pdf Free Download. Page No. 2. Pressline News, New Delhi, October, 2020 Issue. The User may not change, adapt, translate, sub-let, lease, sell with profit, or distribute the Software, nor may he store it on a public network or create derivative products based on the Software or any of its parts. Register key dll fixer https://ivdi.ru/forum/?download=7504.

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Softwares that allow mods or plugins to run with Minecraft. Problem Agrarian skies server won't start. Surething disc labeler gold 6 keygen. Follow the quest book, meet new quest givers and rebuild. Sign up. New issue Have a question about this project? I invested the last 3-4 hours patching thermal expansion with debugging code and whola it showed me 100k ore dictionary requests per minute just from one pulverize (48 all together at the place = 4.8kk).

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I can't find any sollution for multiplayer, only for singleplayer. Play FTB Agrarian Skies by downloading the Feed the Beast Launcher and play Unleashed, Unhinged and Direwolf20 and many more mod packs for Minecraft. By continuing to use this site, you are agreeing to our use of cookies. Com brawlers hack apk. Minecraft How To Download Agrarian Skies 2, Epson V750 Driver Download, City Skylines Mod Download One Person, Download Suspence Audio File. Agrarian Skies is a Feed The Beast and CurseForge modpack made by Jadedcat that is based off skyblock mods.

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FTB Launcher logs: [10:06:43] [DEBUG] Main.main:162: Launcher arguments: [] [10:06:43] [DEBUG] Main.main:173: FTB Launcher CI Build #: 318, Git SHA: 37d25102052e [10:06:43] [INFO] JGoogleAnalyticsTracker$2.run:484: AnalyticsBackgroundThread started [10:06:43] [INFO] MainHelpers.printInfo:39: FTBLaunch starting up (version 1.4.7 Build: 10407) [10:06:43] [DEBUG] MainHelpers.printInfo:40: System's default JVM: (This is not always used to launch MC) [10:06:43] [DEBUG] MainHelpers.printInfo:41: Java version: 1.7.0_71 [10:06:43] [DEBUG] MainHelpers.printInfo:42: Java vendor: Oracle Corporation [10:06:43] [DEBUG] MainHelpers.printInfo:43: Java home: C:\Program Files\Java\jre7 [10:06:43] [DEBUG] MainHelpers.printInfo:44: Java specification: Java Virtual Machine Specification version: 1.7 by Oracle Corporation [10:06:43] [DEBUG] MainHelpers.printInfo:46: Java vm: Java HotSpot(TM) 64-Bit Server VM version: 24.71-b01 by Oracle Corporation [10:06:43] [INFO] MainHelpers.printInfo:47: OS: Windows 8.1 6.3 (64-bit) [10:06:43] [INFO] MainHelpers.printInfo:48: Launcher Install Dir: C:\Users\William\Downloads [10:06:43] [INFO] MainHelpers.printInfo:49: System memory: 5354M free, 8092M total [10:06:43] [ERROR] OutputOverride.write:45: From Console: Jul 21, 2015 10:06:43 AM java.util.prefs.WindowsPreferences WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. [10:06:43] [INFO] JavaFinder.parseJavaVersion:175: The FTB Launcher has found the following Java versions installed: [10:06:43] [INFO] JavaFinder.parseJavaVersion:177: Java Version: 1.7.0_71 sorted as: 1.7.0_71 64 Bit Java at : C:\Program Files\Java\jre7\bin\java.exe [10:06:43] [INFO] JavaFinder.parseJavaVersion:177: Java Version: 1.7.0_71 sorted as: 1.7.0_71 64 Bit Java at : C:\WINDOWS\system32\java.exe [10:06:43] [INFO] JavaFinder.parseJavaVersion:177: Java Version: 1.7.0_71 sorted as: 1.7.0_71 64 Bit Java at : C:\Program Files\Java\jre7\bin\java.exe [10:06:43] [INFO] JavaFinder.parseJavaVersion:204: Preferred: Java Version: 1.7.0_71 sorted as: 1.7.0_71 64 Bit Java at : C:\Program Files\Java\jre7\bin\java.exe [10:06:43] [DEBUG] DownloadUtils.run:434: DownloadUtils.run() starting [10:06:43] [DEBUG] PiwikTracker.run:64: Tracker request failed. Return code: 502 [10:06:43] [DEBUG] PiwikTracker.run:64: Tracker request failed. Return code: 502 [10:06:43] [INFO] I18N.addFiles:97: [i18n] Fallback enUS loaded [10:06:43] [INFO] I18N.setLocale:120: [i18n] enGB English (GB) language file loaded! [10:06:43] [INFO] LoadingDialog.advance:46: Checking installation location [10:06:43] [INFO] LoadingDialog.advance:46: Loading user data [10:06:43] [DEBUG] Benchmark.logBenchAs:73: Download Utils Balance (curse) took 251 ms. [10:06:43] [DEBUG] DownloadUtils.run:474: Balance Settings: 0.99999 > 0.7209108472525544 [10:06:43] [INFO] DownloadUtils.run:476: Balance has selected Automatic:CurseCDN [10:06:43] [DEBUG] Benchmark.logBenchAs:73: Download Utils Balance took 295 ms. [10:06:43] [DEBUG] OSUtils.getMacAddress:378: Interface: Realtek PCIe GBE Family Controller : eth0 [10:06:43] [DEBUG] Benchmark.logBenchAs:73: Download Utils CH edges.json took 348 ms. [10:06:43] [DEBUG] Benchmark.logBenchAs:73: Download Utils Curse edges.json took 469 ms. [10:06:43] [DEBUG] DownloadUtils.run:530: DL ready [10:06:43] [INFO] DownloadUtils.run:563: Using download server Automatic:CurseCDN on host ftb.cursecdn.com (198.41.208.103) [10:06:43] [DEBUG] Benchmark.logBenchAs:73: Download Utils Init took 503 ms. [10:06:44] [INFO] LoadingDialog.advance:46: Creating Console window [10:06:44] [INFO] LoadingDialog.advance:46: Creating main window [10:06:44] [DEBUG] AuthlibDLWorker.doInBackground:57: Loading Authlib... [10:06:44] [INFO] AuthlibDLWorker.downloadJars:136: Local Authlib Version is good, skipping Download [10:06:44] [INFO] AuthlibDLWorker.doInBackground:69: Adding Authlib to Classpath [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 0 enUS to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 1 cyGB to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 2 daDK to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 3 deDE to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 4 enUS to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 5 enGB to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 6 esES to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 7 fiFI to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 8 frCA to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 9 frFR to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 10 itIT to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 11 nlNL to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 12 noNO to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 13 maHU to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 14 ptBR to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 15 ptPT to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 17 svSE to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 16 ruRU to options pane [10:06:44] [INFO] OptionsPane.:172: [i18n] Added 18 zhCN to options pane [10:06:44] [INFO] I18N.setLocale:120: [i18n] enGB English (GB) language file loaded! [10:06:44] [DEBUG] Benchmark.logBenchAs:73: UnreadNews Init took 0 ms. [10:06:44] [DEBUG] Benchmark.logBenchAs:73: Authlib DL Worker Init took 545 ms. [10:06:45] [DEBUG] Benchmark.logBench:59: NewsUtils took 321 ms. [10:06:45] [INFO] LoadingDialog.advance:46: Setting up Launcher [10:06:45] [DEBUG] UpdateChecker.:71: Launcher Install path: C:\Users\William\Desktop\FTB_Launcher.exe [10:06:45] [INFO] LoadingDialog.advance:46: Downloading pack data [10:06:46] [DEBUG] UpdateChecker.shouldUpdate:132: updater: buildjenk 318 < betajenk 341|| version 10407 < 10408 [10:06:46] [DEBUG] UpdateChecker.shouldUpdate:133: latest = 10407 [10:06:46] [DEBUG] Benchmark.logBenchAs:73: Modpack Loader http://ftb/modpacks.xml took 995 ms. [10:06:46] [INFO] ModpackLoader.run:75: Loading modpack information for modpacks.xml... [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 1 (FTB Infinity 1.7) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 2 (FTB Horizons: Daybreaker) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 3 (FTB Vanilla+) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 4 (FTB Departed) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 5 (FTB Trident) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 6 (FTB Presents Cloud 9) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 7 (FTB Presents Direwolf20) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 8 (FTB Lite 3) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 9 (FTB Mage Quest) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 10 (FTB Resurrection) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 11 (Monster) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 12 (Direwolf20) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 13 (Horizons) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 14 (Tech World 2) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 15 (Magic World 2) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 16 (FTBLite2) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 17 (FTB Unleashed) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 18 (FTB Ultimate) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 19 (Unstable 1.7.x (Public Beta Test Pack)) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 20 (FTB Lite) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 21 (Direwolf20 1.5 v2) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 22 (Direwolf20 Pack) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 23 (MindCrack Pack) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 24 (YogCraft Modpack) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 25 (FTB Unhinged) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 26 (Magic World) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 27 (Tech World) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 28 (Pax South 2015 Map) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 29 (Pax Prime 2014 Map) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 30 (Pax East 2014 Map) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 31 (Pax Challenge Pack 2013) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 32 (Feed The Beast Retro SSP) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 33 (Feed The Beast Retro SMP) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 34 (Slow's Stream Pack) [10:06:46] [INFO] AbstractModPackPane$8.run:314: Adding FTB Pack: 35 (Feed The Beast Beta Pack A) [10:06:47] [DEBUG] Benchmark.logBenchAs:73: Modpack Loader http://ftb/thirdparty.xml took 1913 ms. [10:06:47] [INFO] ModpackLoader.run:75: Loading modpack information for thirdparty.xml... [10:06:47] [DEBUG] ModpackLoader.run:146: All packlists loaded [10:06:47] [DEBUG] Benchmark.logBenchAs:73: Modpack Loader Init took 1981 ms. [10:06:47] [DEBUG] Benchmark.logBenchAs:73: Launcher Startup(Modpacks loaded) took 4160 ms. [10:06:47] [INFO] MapLoader.run:43: loading map information... [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 1 (Obscurity) [10:06:47] [INFO] TexturePackLoader.run:43: loading texture pack information... [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 2 (Void World) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 3 (Refuge) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 4 (Hubris) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 5 (Pathfinder) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 6 (Regrowth) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 7 (Blast Off!) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 8 (Material Energy4) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 9 (TolkienCraft II) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 10 (Running Red 2: Vampire Money) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 11 (The Dark Trilogy) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 12 (Crash Landing) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 13 (Agrarian Skies: Hardcore Quest) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 14 (Material Energy3) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 15 (Test Pack Please Ignore) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 16 (Running Red) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 17 (EPiCCRAFT) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 18 (BloodNBones) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 19 (Magic Farm 2:Adventures in Technology) [10:06:47] [INFO] AbstractModPackPane$8.run:314: Adding Third Party Pack: 20 (Vanilla Minecraft) [10:06:47] [INFO] LoadingDialog.advance:46: Opening main window [10:06:47] [DEBUG] Benchmark.logBenchAs:73: Launcher Startup(main window opened and ready to use) took 4323 ms. [10:06:47] [DEBUG] Benchmark.logBenchAs:73: MapLoader run took 274 ms. [10:06:47] [DEBUG] Benchmark.logBenchAs:73: Launcher Startup(maps and texturepacks loaded) took 4434 ms. [10:06:47] [DEBUG] Benchmark.logBenchAs:73: Texture Pack Load took 279 ms. [10:06:47] [INFO] MapUtils$6.run:250: Adding map 1 (FTB Trident Default Map) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 2 (Agrarian Skies Default Map) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 3 (Agrarian Skies Flat Map) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 4 (Agrarian Skies Server Map) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 5 (Direwolf20 Map Ep.0) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 6 (FTB Pax Challenge) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 7 (Direwolf20 Map Ep.0) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 8 (Direwolf20 Map Ep.10) [10:06:47] [INFO] TexturepackPane$6.run:237: Adding texture pack 1 (Soartex Fanver) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 9 (Direwolf20 Map Ep.20) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 10 (Direwolf20 Map Ep.30) [10:06:47] [INFO] TexturepackPane$6.run:237: Adding texture pack 2 (Jadedcat Mixpack) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 11 (Direwolf20 Map Ep.40) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 12 (Direwolf20 Map Ep.50) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 13 (Direwolf20 Map Ep.80) [10:06:47] [INFO] TexturepackPane$6.run:237: Adding texture pack 3 (Invictus) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 14 (FTB Normal) [10:06:47] [INFO] MapUtils$6.run:250: Adding map 15 (FTB Insanity) [10:06:47] [INFO] TexturepackPane$6.run:237: Adding texture pack 4 (Faithful) [10:06:47] [INFO] TexturepackPane$6.run:237: Adding texture pack 5 (JohnSmith Technicians Remix) [10:06:47] [INFO] TexturepackPane$6.run:237: Adding texture pack 6 (Familiar yet Different) [10:06:48] [INFO] LaunchFrame.doLogin:507: Logging in... [10:06:48] [DEBUG] AuthlibHelper.authenticateWithAuthlib:64: Email address given [10:06:48] [INFO] AuthlibHelper.authenticateWithAuthlib:65: Beginning authlib authentication attempt [10:06:48] [INFO] AuthlibHelper.authenticateWithAuthlib:66: successfully created YggdrasilAuthenticationService [10:06:48] [DEBUG] AuthlibHelper.authenticateWithAuthlib:73: mojangData was passed to current method [10:06:48] [DEBUG] AuthlibHelper.authenticateWithAuthlib:76: Loading mojangData into authlib [10:06:49] [DEBUG] AuthlibHelper.authenticateWithAuthlib:142: Authentication is valid [10:06:49] [DEBUG] AuthlibHelper.authenticateWithAuthlib:145: loggedIn() && CanPlayOnline() [10:06:49] [DEBUG] AuthlibHelper.authenticateWithAuthlib:149: Authentication done, returning LoginResponse [10:06:49] [DEBUG] Benchmark.logBenchAs:73: Login Worker Run took 464 ms. [10:06:49] [DEBUG] LaunchFrame$16.done:551: responseStr: good [10:06:49] [INFO] LaunchFrame$16.done:554: Login complete. [10:06:49] [DEBUG] User.writeObject:185: starting... [10:06:49] [DEBUG] LaunchFrame$16.done:558: user data saved [10:06:49] [DEBUG] LaunchFrame.runGameUpdater:605: ForceUpdate: false [10:06:49] [DEBUG] LaunchFrame.runGameUpdater:606: installPath: C:\Users\William\Downloads [10:06:49] [DEBUG] LaunchFrame.runGameUpdater:607: pack dir: direwolf20_17 [10:06:49] [DEBUG] LaunchFrame.runGameUpdater:608: pack check path: direwolf20_17\version [10:06:49] [DEBUG] LaunchFrame.checkVersion:583: verFile: 1.5.0 onlineVersion/getPackVer(): 1.5.0 onlineVersion/getVersion(): 1.5.0 [10:06:49] [INFO] MCInstaller.gatherAssets:136: Checking local assets file, for MC version1.7.10 Please wait! [10:06:49] [DEBUG] MCInstaller.gatherAssets:141: Checking pack libraries [10:06:49] [DEBUG] MCInstaller.gatherAssets:193: Checking minecraft version json [10:06:49] [DEBUG] MCInstaller.gatherAssets:208: checking minecraft libraries [10:06:49] [DEBUG] MCInstaller.gatherAssets:276: Checking minecraft assets [10:06:50] [DEBUG] MCInstaller.gatherAssets:290: Starting TaskHandler to check MC assets [10:06:50] [DEBUG] Benchmark.logBenchAs:73: parallel asset check took 253 ms. [10:06:50] [INFO] MCInstaller.launchMinecraft:337: Setting up native libraries for FTB Presents Direwolf20 v 1.5.0 MC 1.7.10 [10:06:50] [DEBUG] MCInstaller.launchMinecraft:363: packbaseJSON 1.7.10 [10:06:51] [INFO] MCLauncher.syncAssets:286: Syncing Assets: [10:06:51] [INFO] MCLauncher.launchMinecraft:86: Java Path: C:\Program Files\Java\jre7\bin\javaw.exe [10:06:51] [INFO] MCLauncher.launchMinecraft:87: Pack: FTB Presents Direwolf20 1.7.10 [10:06:51] [INFO] MCLauncher.setMemory:269: Setting MinMemory to 256 [10:06:51] [INFO] MCLauncher.setMemory:271: Setting MaxMemory to 3072 [10:06:51] [INFO] MCLauncher.launchMinecraft:110: Defaulting PermSize to 256m [10:06:51] [DEBUG] PiwikTracker.run:64: Tracker request failed. Return code: 502 [10:06:52] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker [10:06:52] [main/ERROR]: Unable to launch java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.7.0_71] at java.net.URLClassLoader$1.run(Unknown Source) ~[?:1.7.0_71] at java.security.AccessController.doPrivileged(Native Method) ~[?:1.7.0_71] at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.7.0_71] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_71] at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) ~[?:1.7.0_71] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_71] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106) ~[launchwrapper-1.11.jar:?] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_71] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_71] at java.lang.Class.forName0(Native Method) ~[?:1.7.0_71] at java.lang.Class.forName(Unknown Source) ~[?:1.7.0_71] at net.minecraft.launchwrapper.Launch.launch(Launch.java:98) [launchwrapper-1.11.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?] [10:06:53] [DEBUG] Benchmark.logBenchAs:73: UnreadNews Init took 7 ms. [10:07:01] Logs copied to clipboard
submitted by mr__neoncat to FeedTheBeastCrashes

8

[SF3] Scanner mod feedback

So recently I've been playing around with the terrain scanner (from eladkr85 's Scanner mod) in my SF3 world, making a 15x15 chunk area around my spawn. It's a great little thing, and it brings something to skyblocks that I've longed for in Skyblocks since playing the first Agrarian Skies.
I'd like to give some general feedback on the mod, and perhaps a suggestion or two. Having developed some software myself, I'm aware that suggesting solutions to problems isn't always a good way of giving feedback, so I'll try to keep my impressions separate from the ideas I had about how to solve some of the issues.

Overall feedback

Great idea! Being able to generate terrain in a void world is pretty cool. I like the "blank canvas" feel of Skyblocks, but at the same time, a lot of builds are better suited on actual terrain, and actual terrain takes a long time to build by hand, when working on a larger build.
Watching chunks being generated is very satisfying. The only thing that's slightly annoying in the process is the empty layers above ground (up to 128) which are still scanned. But this kind of makes sense, so it isn't a really big deal.
I've primarily used the Terrain Scanner and the Scanner Queue (with a Biome Scanner to provide the Terrain Scanner with a map, but otherwise not used any of its features).

On the generated terrain

From reading the github issue tracker, it seems like plant generation is a bit wonky. I generated 225 chunks, about half of which with land, and didn't have a single tree or piece of grass (using exact chunk-aligned coordinates), so this does indeed seem to be a problem. It's a shame, but it sounds like it might not be trivial to solve.
Ores are seemingly generated completely at random (one at a time, not in veins). Re-scanning the same chunk multiple times will populate it with more and more ores. While I personally will use the config option to not generate ores at all (as I use the mod for canvas generation rather than resources), if ores are indeed present, I would prefer them being generated in a deterministic and more vanilla-like way.

UI / Interfacing with the machines

Putting down a Biome Scanner next to the Terrain Scanner, thus giving it a chunk map interface, makes it very nice to use. For generating individual chunks, I really have no objections with the interface. Great job!
However, scanning individual chunks quickly becomes a chore when generating areas of land enough to make larger builds on (cities etc.), not to mention the fact that you may have to generate a fair bit of land before you find a piece of landscape that suits your build.
So I built myself a Scanner Queue. Pretty cool, I like the idea of having it as a separate block, which much like the Biome Scanner adds extra functionality to the Terrain Scanner.
However, manually typing coordinates into the Scanner Queue doesn't feel as polished as using the Terrain Scanner (in fact, it's quite annoying when doing it a lot). Also, starting up a new, fresh queue is a little weird. If I input "16, 16" into the Scanner queue, then hit "Build", it transfers the chunk coordinates to the Terrain Scanner, as expected. I then have to (as far as I can tell) open the Terrain Scanner to activate it. No problems here, really. However, I also have to remove the "16, 16" entry from the Scanner Queue, or it will be scanned twice (it finishes its current "order", then takes the top entry from the queue (still "16, 16") and carries out that one). Not sure if I'm doing this wrong or if this is intended.
Anyway, a little inconsistency. Viewing the map in the Terrain Scanner, chunks are numbered by their "chunk coordinate" (so the chunk starting at 64, 128 would be referrred to as "4, 8" in that interface, but if queueing it through the Scanner Queue, I have to type it in as "64, 128". I can see the point of this, in that it allows greater freedom, but all it did for me was make me memorize the times table for 16...
Aside from the slightly clunky queue interface, the queueing function seems to work really well. The 5 chunk limitation seems a bit arbitrary (in your intro video you said it was because the UI didn't fit any more), and while the queue certainly helped my sanity a lot, I still had to go back to it quite often and re-type new coordinates.

Summary of issues

  • Missing terrain features (plants)
  • Typing coordinates is really annoying
  • Queue is still quite short

Suggestions

(There are spontaneous ideas to some of the issues described above. Maybe they don't align with what you want the mod to do, in which case feel free to ignore them. It's your mod, after all!)
Also, regarding plants, I don't really have any suggestion. If it's fixable, it would be nice, but it's not really a dealbreaker for me.

Map interface for the Scanner Queue

Instead of manually typing coordinates, queueing chunks via the excellent chunk map used in the Biome/Terrain Scanner would be a great improvement. Perhaps it could be done in the Terrain Scanner itself, by shift-clicking (or similar) multiple chunks. Exact implementation of this could be done in any number of ways. As long as I don't need to have a calculator open to figure out X*16 over and over again, I'm happy.
Since your stated reason for the 5 chunk queue limit was UI space, this could also be helped via a map interface.

Automating the terrain scanner without manually queueing up chunks

Another thought I had was that I'd like to fly off a bit, put down a Terrain Scanner with wireless power, set a "range", then leave it for hours and come back to a large area of land. Something like a "scan all chunks within an X by X square around me" function (the current range of the chunk map wouldn't be a bad range, I feel). This would make terrain generation much more scalable, and require less babysitting.

Conclusions

I hope I didn't sound to critical. Overall, I think it's a really fun little mod, with great potential. For now I probably won't keep using it, as it requires too much babysitting, and re-typing coordinates is far too annoying. Still, I really appreciated its inclusion in the pack, and I hope to see it make a return in future iterations!
submitted by AedanValu to feedthebeast